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Adam Saltsman's Expert Blogs

Posted by Adam Saltsman on Sat, 01 Jun 2013 04:02:00 EDT in Indie
Lately I've heard a lot of people sort of grumping about the fact that sometimes rational people discuss the same things as trolls. I wanted to explore this idea that ignoring trolls is good/bad.

Posted by Adam Saltsman on Fri, 24 May 2013 01:57:00 EDT in Indie
Some quick thoughts on the making and selling of commercial games, working with distributors, and doing marketing/pr as a small company/solo artist.

Posted by Adam Saltsman on Thu, 16 May 2013 02:42:00 EDT in Design, Indie
In addition to financial conflict-of-interest and our own preferences, the attitudes of our fans and followers, and the design of social media itself, also create obstacles for the spread of new and innovative designs.

Posted by Adam Saltsman on Thu, 31 Jan 2013 12:27:00 EST in Business/Marketing, Indie
With hundreds of industry veterans entering the so-called "talent pool" here in Austin, we're hoping to provide an overview of what it is like to NOT go back, and to try this crazy "indie" thing. Plus, free pizza!

Posted by Adam Saltsman on Wed, 25 Jan 2012 09:33:00 EST in Production, Indie
For game makers who are looking for a way to blow off some creative steam, donating a little bit of your time to helping someone else's game exist is a great way make the world better and still expand your own gameography and experience at the same time.

Posted by Adam Saltsman on Tue, 17 Jan 2012 01:28:00 EST in Production, Indie
At the end of 2011 we finally released an update to our popular game Canabalt that had support for something like 15 languages. If only for the sake of our own unreliable memories I wanted to record some of the things we learned during that process.

Posted by Adam Saltsman on Thu, 20 Oct 2011 12:10:00 EDT in Design
Predatory game design seems to be a real problem, and most of the "defenses" for it are poor (so far). I also attempt to lay out some guidelines for ethical game design that integrate the good things that freemium models have to offer.

Posted by Adam Saltsman on Tue, 18 Oct 2011 01:10:00 EDT in Design
Games that abuse checklists and include In-App Purchases are deliberately contriving their designs in the worst way in order to extort money from players, which is unethical and unacceptable design practice.

Posted by Adam Saltsman on Mon, 19 Sep 2011 07:24:00 EDT in Design
As promised, I am dedicating a little more time, thought and explanation to exploring the role of ideas in game design. Looking forward to your feedback!

Posted by Adam Saltsman on Sat, 17 Sep 2011 02:48:00 EDT in Design
Playing through a dozen commercial game demos in one night helped me remember what I like as a player rather than a creator.

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