Adam Telfer's Blog
CPO @ Chatterbox Games
Founder of Mobile Free to Play LTD
Contributor to DeconstructorOfFun
I also like to talk a lot at GDC:
- Prototyping Monetization
- Portfolio Management + Killing Games
- Designing for Long Tail Retention
- You Won't Learn that much from Soft Launching
Follow me on Twitter : @adamwtelfer
Or check out my blog : www.mobilefreetoplay.com
A deep dive into Chatterbox Games' experience designing for Facebook Instant Messenger games over the last year. What the best practices are, and how to drive strong engagement from players.
A deeper look at the critical systems which pushed Bandai Namco's Dragon Ball Z: Dokkan Battle to #1 Top Grossing in the US over easter long weekend.
Adam Telfer's Comments
[Blog - 03/12/2018 - 10:43]
Hey Josh, r n r ...
Hey Josh, r n r nYour thesis is on point. That luck/randomness/RNG needs to be thought through before implementation. That too much RNG can make the player feel helpless. Too little and the game can feel too easy to solve. r n r nThere 's a number of excellent articles ...
[Blog - 05/24/2016 - 02:02]
Great article Josh. r n ...
Great article Josh. r n r nI just wonder how empirical this really is. r n r nAs a long time game designer I want to believe this is true -- that big innovation leads to real market success. That blatant cloning of another game does not work and will ...
[News - 10/29/2014 - 04:31]
Definitely not paid to speak. ...
Definitely not paid to speak. Glad you enjoyed it Happy to chat about failing any time. r n r nIf you 're interested in analyzing mobile games and how I continuously fail at making games : r nhttp://mobilefreetoplay.com/ r n r nOr just tweet me @adamwtelfer