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Adam Thompson's Blog


Adam Thompson | Creator of  indie game dev studio | Unity dev | Blogger | Inner beauty connoisseur | Making Project Ascension, a game about transcendence and the power to manipulate remnants and architecture.

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Member Blogs

This post is a complete summary in bullet point form of all the slides found in Indie Game Girl's excellent video on How to Successfully Market Your Indie Game on a $0 Budget.

Posted by Adam Thompson on Mon, 02 Nov 2015 03:29:00 EST in Business/Marketing, Design, Console/PC, Indie, Smartphone/Tablet
In this post I explore different marketing areas for my puzzle adventure, namely Target Audience, Similarities and Differences to other games (inspirations), Unique Selling Points, and an Elevator Pitch / Game Description (one sentence).

Posted by Adam Thompson on Wed, 30 Sep 2015 02:03:00 EDT in Design, Console/PC, Indie, Smartphone/Tablet
In this post, I’ll be covering the initial concept along with its successes and failures, the changes made to the control scheme, and the influences behind those changes.

Posted by Adam Thompson on Thu, 28 May 2015 02:00:00 EDT in Design, Console/PC, Indie
Adam Thompson explores the characters and narrative of Bloodborne, identifying its suitability towards other genres.

Posted by Adam Thompson on Thu, 21 Aug 2014 04:04:00 EDT in Design, Programming, Indie
In preparation for the upcoming Ludum Dare game jam I wanted to write up what I've learned from my previous experiences.

Posted by Adam Thompson on Mon, 18 Aug 2014 10:23:00 EDT in Business/Marketing, Design, Programming, Production, Indie
I recount my personal story going indie and collect pieces from the internet that serve as game dev advice and inspiration for others on the same path.

Adam Thompson's Comments

Comment In: [News - 11/09/2015 - 03:34]

I really dig the chapter ...

I really dig the chapter design in the original Monkey Islands, with their open ended objectives and ever expanding world. I can see where Ron is coming from, though I 'd still take this with a grain of salt along with most general statements or opinions in game development . ...

Comment In: [Blog - 11/10/2015 - 02:42]

This is obviously written with ...

This is obviously written with sarcasm, yet I 'm still not quite sure what the takeaway lesson is intended to be. r n r nWhat I got was: Feedback, particularly negative feedback, is part of game development. If you don 't want to hear it, why are you letting others ...

Comment In: [Blog - 09/30/2015 - 02:03]

Cheers Joe, I 'm looking ...

Cheers Joe, I 'm looking forward to showcasing it more now that I 'm more confident with the controls and gameplay

Comment In: [Blog - 06/19/2015 - 06:01]

Find another reason for living ...

Find another reason for living is more important than people might think. Games and Gamedev can 't be your whole life. When the going gets tough, and in the worst case should you fail, you 'll have little else to turn to. r n r nLive a full life while ...

Comment In: [Blog - 08/18/2014 - 10:23]

Ideally you 'd want a ...

Ideally you 'd want a game before the studio, and the creation of the studio acts as a front for your game. r n r nSome indies, like myself, are left without a job and are in the situation where they 're suddenly indie - or at least, they find ...

Comment In: [Blog - 08/21/2014 - 04:04]

Yes : ...

Yes :