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February 25, 2020
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Adriaan de Jongh's Expert Blogs

Posted by Adriaan de Jongh on Thu, 11 Apr 2013 02:25:00 EDT in Business/Marketing, Design, Production, Indie, Smartphone/Tablet
In this postportem, Game Oven's Adriaan de Jongh and Bojan Endrovski talk about how their first commercial iPad game Fingle came to be this awkward and why it is already used as a classroom example all over the world as a game that goes beyond the screen.


[Previous Adriaan de Jongh Blogs]