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June 28, 2022
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Adrian Gimate-Welsh's Blog


CEO and Founder of TagWizz, Adrian Gimate-Welsh is a Mexican & French engineer and videogame veteran with 25 years experience in the digital services space. Sensing the imminent appeal of video games, he began his career at Ubisoft. He helped the company grow exponentially, creating its much needed groupware tools and methodology processes from scratch. Joining Ubisoft's new mobile game startup Gameloft, he then participated in the development of some of the world's first mobile games and assistance teams. 

In 2005, he moved to Baja California, Mexico - a strategic location that helped Gameloft become the undisputed leader in the Java/Brew mobile game battle. In New York, he coordinated world-wide Gameloft’s Android production. His teams were also responsible for the world's first iPhone and native Android games. 

Seeking new challenges, Adrian moved back to Mexico City. Today, he operates and owns his company TagWizz - grown to become the largest video game outsourcing company in the country.


About TagWizz

TagWizz, the largest videogame outsourcing company in Mexico, dedicates itself as a solution provider to game developers demanding specialized highly-skilled services, enabling them to fully realize their vision. 

Founded in 2014, TagWizz operates a team of passionate experts delivering videogame companies the expertise, commitment and quality necessary to fulfill their dream projects. Well-positioned in the Western Hemisphere, TagWizz offers a competitive option for outsourcing multiple software development services simultaneously providing a convenient and familiar work culture.

“We are tech nerds. We are passionate about each detail behind the scenes and would love to be part of your project,” says Adrian Gimate-Welsh, TagWizz’ founder and CEO.

While not working for clients, TagWizz teams invest their time stacking their knowledge and skills by creating innovative games and experiences. They offer a wide range of services like app & game development for Unreal Engine 4 and 5, Unity 3D, Xcode, Swift and Android Studio. Cloud computing, 2D and 3D graphic art, audio design, Quality Assurance, customer care, moderation services, backend and frontend development, video game consulting, as well as narrative and historical advisor services are also available.

Whether a video game company needs to expand its workforce to finish designing, programming and/or testing, managerial leadership and guidance to set a project on the right track, or even a full team to develop a video game from scratch, TagWizz resources adapt to client priorities and needs.


Member Blogs

Posted by Adrian Gimate-Welsh on Tue, 28 Jun 2022 11:40:00 EDT in Programming, Console/PC, Serious, Smartphone/Tablet, VR
Parallel computing makes use of multithreading, a hardware feature of CPUs (computer processing units) and GPUs (graphic processing units) that allows the OS (operating system) to send multiple self-contained sequences of instructions.

Posted by Adrian Gimate-Welsh on Fri, 24 Jun 2022 02:45:00 EDT
We can’t deny the simple fact that many videogames are created by artistic minded people, with artistic drives, and a desire to offer aesthetic works for contemplation rather than competition.

Posted by Adrian Gimate-Welsh on Fri, 24 Jun 2022 02:27:00 EDT in Design, Programming, Production, Art, Smartphone/Tablet
Any QA testing team needs not only to take the front camera notch into consideration when testing, but it also needs a wide range of cell phone models because slight changes between them make a whole lot of difference for any, if not all, mobile games.

Posted by Adrian Gimate-Welsh on Wed, 08 Jun 2022 12:16:00 EDT in Design, Production, Art, Console/PC, Serious
The difference between pre-rendered cinematics and real-time graphics has made modern computers’ software and hardware capacities totally surpass the need for pre-rendering.

When a videogame first enters the Quality Assurance (QA) phase, many things can happen. Every game is different and unique in terms of programming, and this is the first challenge any QA team faces: the unpredictable nature of testing.

When drafting a video game’s visual proposal, the references are the starting point to guide concept artists in charge of bringing that aesthetical proposal to life. References are visual cues taken from many sources, like real places and people.