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October 19, 2021
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Adrian Gimate-Welsh's Blog

Adrian Gimate-Welsh (TagWizz CEO)
Mexican & French engineer videogame veteran with more than 20 years of experience. Sensing the imminent appeal of video games, I started my career at Ubisoft, back in 1997, where I helped the company grow by creating its much needed groupware tools and methodology processes from scratch.

My tools & processes were widely adopted by world-wide Ubisoft subsidiaries and accelerated the transformation from artisanal video game creation methods to huge industrial processes.

I then got called by Ubisoft's co-founder into its new mobile game startup, Gameloft, where I had the privilege to participate in the creation of the world's first mobile games, as well as multiple assistance teams (multiplayer, business intelligence, submissions). In 2005, the company had grown to 1000 employees and I moved to Baja California, Mexico, a strategic location that helped Gameloft become the undisputed leader in the Java/Brew mobile game battle.

My teams were also responsible for the world's first iPhone and native Android games. Starting from scratch, and bringing engineers from all over the country, I was at the origin of the biggest video game development region in Mexico. 

In 2009, I organized my replacement and moved to New York City, where I coordinated all Gameloft's Android deployment (more than 1000 employees). Seeking new challenges, I moved back to Mexico City and created my own bootstrapped company TagWizz, which is now more than 7 years old and has become the biggest Mexican video game outsourcing company.

Member Blogs

Posted by Adrian Gimate-Welsh on Tue, 12 Oct 2021 10:47:00 EDT in Audio, Business/Marketing, Design, Programming, Production, Indie
Music Mash postmortem. This game was designed for Amazon smart speaker Alexa. Based on Spot the Difference but comparing music tracks, it was designed to fully engage gamers' auditive skills rather than visual skills.