Adrian Novell's Blog
Member Blogs
This essay introduces a methodology towards designing games that portray a very clear and tangible intent, that are elegant to play and enjoyable to develop.
What is like to be an Indie developer in South America? Good and bad things about it from an Argentinean point of view.
Is Kickstarter still the best option for Indies? In this analysis, MagicGuiso´s CEO, Adrián Novell, explains why he thinks it is not.
Adrian Novell's Comments
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[Blog - 08/27/2015 - 01:00]
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Z Z r n r nThank you for you opinion. We believe SkyRider brings something new to the table and it s not only a platformer with player place-able platforms . Both characters have a really interesting sinergy between them, as one has to gather energy so the other one ...