Adriel Wallick is an independent game developer most recently based out of the Netherlands. Originally a programmer on the next generation of weather satellites, she decided to explore gaming as a developer instead of just an avid gamer.
After spending time in the AAA games industry working on projects such as Rock Band Blitz, she gave it up to pursue independent game development and the joy of total creative freedom. Adriel is now traveling around, participating in and organizing game jams, working on several upcoming indie releases and developing her own personal projects.
After completing the journey to create a game a week for an entire year, it's time to examine how it went and the personal outcomes of the challenge.
This is a cautionary tale of accountability and toxic environments.
After suffering from what I dubbed "game-develoepr's block", I began creating a game every week. This is my experience with how that has been going and what it has meant to me.
[Blog - 02/26/2014 - 02:51]
Yeah, the first few times ...
Yeah, the first few times I posted my games, it was incredibly nerve wracking. Even still, I find myself posting the links to twitter in a way that tries to take the pressure off the game being any good- things such as This isn 't that great, but here 's ...