Ahmed Khalifa's Blog
I am Ahmed Khalifa a PhD Candidate at NYU and Indie Game Designer/Developer. For more details visit my website (www.akhalifa.com) or follow me on twitter (@amidos2006).
This post discusses six common level design patterns present in 2D videogames that we found from analyzing over thirty 2D games.
This is a postmortem for our game "ELIMINATION" talking about the design of the game and the level generator. It also supported by an analysis of the collected player data to validate our design.
This blog post is the background section from our paper "Press Space To Fire": Automatic Video Game Tutorial Generation. The background of the paper talks about the history of tutorials and their different types.
This post is a comparison post between different game engines. It will help beginners in game development to pick a suitable game engine.
Ahmed Khalifa's Comments
[Blog - 06/10/2019 - 10:24]
Thanks for your response, In ...
Thanks for your response, In that article, we were avoiding Game Design patterns such as Key/Locks as a concept. We talk about concepts of arranging element with respect to each other and how they affect the player. For example, Foreshadowing by showing a locked door is a level design pattern ...
[Blog - 12/05/2017 - 10:06]
Good article, you should check ...
Good article, you should check Aaron Isaksen 's work on analyzing puzzle games. r nIn Aaron 's work, He defined two metrics strategic and dexterity . Dexterity is error of execution while Strategic is how hard to find the perfect solution. r n r nI think you might like to ...