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August 1, 2021
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Ahmed Khalifa's Blog


I am Ahmed Khalifa a PhD Candidate at NYU and Indie Game Designer/Developer. For more details visit my website ( or follow me on twitter (@amidos2006).


Member Blogs

Posted by Ahmed Khalifa on Mon, 10 Jun 2019 10:24:00 EDT in Design
This post discusses six common level design patterns present in 2D videogames that we found from analyzing over thirty 2D games.

Posted by Ahmed Khalifa on Thu, 16 May 2019 10:13:00 EDT in Design, Indie
This is a postmortem for our game "ELIMINATION" talking about the design of the game and the level generator. It also supported by an analysis of the collected player data to validate our design.

Posted by Ahmed Khalifa on Tue, 08 Aug 2017 09:47:00 EDT in Design
This blog post is the background section from our paper "Press Space To Fire": Automatic Video Game Tutorial Generation. The background of the paper talks about the history of tutorials and their different types.

Posted by Ahmed Khalifa on Wed, 15 Mar 2017 09:56:00 EDT in Production, Indie
This post is a comparison post between different game engines. It will help beginners in game development to pick a suitable game engine.

Ahmed Khalifa's Comments

Comment In: [Blog - 06/10/2019 - 10:24]

Thanks for your response, In ...

Thanks for your response, In that article, we were avoiding Game Design patterns such as Key/Locks as a concept. We talk about concepts of arranging element with respect to each other and how they affect the player. For example, Foreshadowing by showing a locked door is a level design pattern ...

Comment In: [Blog - 12/05/2017 - 10:06]

Good article, you should check ...

Good article, you should check Aaron Isaksen 's work on analyzing puzzle games. r nIn Aaron 's work, He defined two metrics strategic and dexterity . Dexterity is error of execution while Strategic is how hard to find the perfect solution. r n r nI think you might like to ...