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Alan Wilson's Blog   Expert Blogs


Old fart and Vice-President of Tripwire Interactive. Partly responsible for Red Orchestra: Combined Arms, Red Orchestra: Ostfront 41-45, Killing Floor, Red Orchestra: Heroes of Stalingrad (PC Gamer Game of the Year 2011), Rising Storm (PC Gamer Game of the Year 2013) and the upcoming Killing Floor: Calamity for mobile platforms - and Killing Floor 2 for PC and PS4.

Also an evil leftie, responsible for all the Socialist evils of the world. By American standards, a baby-eating Marxist - by European standards, a centrist Capitalist. Just goes to prove that everything is relative.


Expert Blogs

Posted by Alan Wilson on Thu, 12 Feb 2015 01:29:00 EST in Business/Marketing, Console/PC
Ah, it must be that time of year again. Another set of layoffs and another corporate-speak "statement" that utterly ignores the fact that your (now-ex) employees are being treated with zero respect and care. So I'm going to rant about it.

With a rapid-fire succession of layoffs and closures in the industry recently, this seems to be a relevant question. Are people an "Asset" or are they just "Consumables"? Many of us don't like the answer - and it isn't even sound business.

Posted by Alan Wilson on Fri, 08 Jan 2010 12:00:00 EST in
Over the last few days, we have had a large number of responses to our job postings here on Gamasutra. There are some great potential employees in the pile. But some of you... LISTEN to this rant, please!

Posted by Alan Wilson on Fri, 23 Oct 2009 10:49:00 EDT in
A view from an indie developer on some of the issues raised around price of games, DLC and finding "other ways" to dig cash out of games.

Posted by Alan Wilson on Sun, 11 Oct 2009 09:21:00 EDT in Production
In response to a batch of questions/debate busy derailing another post

Alan Wilson's Comments

Comment In: [Blog - 09/07/2016 - 07:25]

Hey Brandon, r n r ...

Hey Brandon, r n r nInteresting thoughts. Deserves a much deeper dive than a blog post can deliver, though, I think. r n r nFor example, Most game developers haven 't even heard of half the games that become quietly Steam-popular and make millions for their devs. Well, frankly, they ...

Comment In: [Blog - 01/04/2016 - 01:31]

Nice article, James : r ...

Nice article, James : r n r n Is there any environment Mr Dagg can 't create levels for : He 's done RO maps, KF maps - and now Depth maps

Comment In: [News - 10/09/2015 - 05:07]

That 's why the ducking ...

That 's why the ducking stool was invented for witches: tie the suspect to a chair, dunk them in the river. If they survive, Lucifer saved them, so they 're a witch - burn her If you drown, she wasn 't a witch - so bury her

Comment In: [News - 08/26/2015 - 08:54]

While I generally hate these ...

While I generally hate these statements, I 'll have to admit that I am glad the CEO stepped up to admit that it is because of a mistake - over-reaching in some areas. While I am sure that is small consolation to those losing their jobs, at least there is ...

Comment In: [Blog - 08/20/2015 - 12:52]

Early access games are unavoidably ...

Early access games are unavoidably buggy. It s an accepted part of alpha testing. r n r nNo. No, no, no, NO. A thousand times NO. Will people PLEASE stop suggesting that Early Access is a good way to shunt buggy, untested stuff out on the public in return for ...

Comment In: [News - 07/08/2015 - 02:55]

I 'm flattered, I think... ...

I 'm flattered, I think... maybe it can become the go-to rant in these situations Of course, it would be good if we didn 't have to...