Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Alex Gold's Blog


I'm a game designer at Other Ocean Interactive, currently living up in St. John's, Newfoundland.

I also formed an independent studio with several other partners called Psydra Games LLC. We launched our first game Dark Scavenger and currently have another one in development.

Any opinions on this blog are exclusively my own unless otherwise stated.

Feel free to follow me on Twitter: @AlexGold888


Member Blogs

Posted by Alex Gold on Mon, 10 Mar 2014 02:59:00 EDT in Design, Smartphone/Tablet
A detailed breakdown of how Other Ocean designers crafted the Level Design of NBA Rush.

Alex Gold's Comments

Comment In: [Blog - 05/04/2014 - 07:31]

Our game Dark Scavenger was ...

Our game Dark Scavenger was in a similar situation. We were one of the first titles on Greenlight, and we were finally Greenlit just recently. r n r nIt 's an uphill battle and the process could benefit from some improvement, but fortunately, Valve is Greenlighting many more titles now. ...