Alex Kubodera's Blog
Co-Founder, Art Director, Game Designer, and Writer at White Rabbit LLC.
Released Death's Gambit and Death's Gambit: Afterlife.
Member Blogs
Themes are an exploration of the human condition. So how do you formulate a thematic question that resonates with your audience?
Depth is what keeps a game feeling fresh long after its release. So what is it, and how do you capture that elusive magic?
How do you make action combat feel fair when players face insurmountable bosses? Lessons from Elden Ring, Sekiro, Death's Gambit, and techniques used to increase difficulty without sacrificing readability.