Alex Nichiporchik's Expert Blogs
Your game's been selected to showcase at a big livestream at a show. Congratulations! This is your moment of glory. Now what?
A cheat-sheep for surviving and being successful at a show like Gamescom while showing your game
Last 4 years have been a rollercoaster, and it's finally time to talk about why we disappointed our fans three times in a row.
Aside from accidentally stumbling into a Korean brothel, we learned some valuable things about E3 last week
Last month I hosted possibly the most glorious trainwreck of a panel at a game convention - Game Lynch.
Recovering from PAX East, I realized that I feel most fulfilled and energized after consumer events, and it's actually very beneficial for tinyBuild. Here's a deep dive as to why.
Multiplayer survival games are insanely fun, but they seem to share very common issues which I'm hoping to digest in this article
What I learned after years of talking with investors about video games and investing into game companies. A subjective, personal experience post.
An in-depth look at what it was like to have a 600sq ft booth with 9 different games during PAX South - with only a handful of people, and while staying in a very high crime-rate area, includes loads of vlogs.
In light of recent Early Access events, let's discuss crowdfunded game development and how to approach it
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