Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 19, 2021
arrowPress Releases
If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Alex Nichiporchik's Expert Blogs

Posted by Alex Nichiporchik on Fri, 21 Aug 2015 01:47:00 EDT in Business/Marketing, Indie
Your game's been selected to showcase at a big livestream at a show. Congratulations! This is your moment of glory. Now what?


Posted by Alex Nichiporchik on Wed, 22 Jul 2015 12:50:00 EDT in Business/Marketing, Indie
A cheat-sheep for surviving and being successful at a show like Gamescom while showing your game


Posted by Alex Nichiporchik on Fri, 17 Jul 2015 02:08:00 EDT in Business/Marketing, Production, Indie
Last 4 years have been a rollercoaster, and it's finally time to talk about why we disappointed our fans three times in a row.


Posted by Alex Nichiporchik on Tue, 23 Jun 2015 11:03:00 EDT in Console/PC, Indie
Aside from accidentally stumbling into a Korean brothel, we learned some valuable things about E3 last week


Posted by Alex Nichiporchik on Tue, 02 Jun 2015 01:30:00 EDT in Business/Marketing, Programming, Console/PC, Indie
Last month I hosted possibly the most glorious trainwreck of a panel at a game convention - Game Lynch.


Posted by Alex Nichiporchik on Thu, 12 Mar 2015 01:54:00 EDT in Business/Marketing, Design, Production, Indie
Recovering from PAX East, I realized that I feel most fulfilled and energized after consumer events, and it's actually very beneficial for tinyBuild. Here's a deep dive as to why.


Posted by Alex Nichiporchik on Mon, 23 Feb 2015 12:25:00 EST in Design, Console/PC, Indie
Multiplayer survival games are insanely fun, but they seem to share very common issues which I'm hoping to digest in this article


Posted by Alex Nichiporchik on Wed, 18 Feb 2015 01:18:00 EST in Business/Marketing, Console/PC, Indie
What I learned after years of talking with investors about video games and investing into game companies. A subjective, personal experience post.


Posted by Alex Nichiporchik on Thu, 29 Jan 2015 02:06:00 EST in Business/Marketing, Console/PC, Indie
An in-depth look at what it was like to have a 600sq ft booth with 9 different games during PAX South - with only a handful of people, and while staying in a very high crime-rate area, includes loads of vlogs.


Posted by Alex Nichiporchik on Mon, 22 Sep 2014 08:21:00 EDT in Business/Marketing, Production, Console/PC, Indie
In light of recent Early Access events, let's discuss crowdfunded game development and how to approach it


[Previous] | [Next]