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September 26, 2021
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Alex Rose's Blog


I'm an indie developer from Manchester. I won Ludum Dare 28's innovation category with Rude Bear Resurrection, and I'm making that into a full game. I'm a serial game jammer (Every Ludum Dare since 30, every GGJ since 2014, EGX Rezzed's jam in person etc.), and I've done a lot of shows, Tokyo Game Show, EGX etc. etc.

My games have been featured in various publications (The Guardian, PC Gamer, Rock Paper Shotgun, TheSixthAxis, The AV Club etc.)

I also have a BSc (Hons) in Physics from the University of Manchester.



Member Blogs

Posted by Alex Rose on Fri, 26 Jun 2015 01:42:00 EDT in Design, Programming, Console/PC, Indie
Tackling issues with hardcore platformers - how it's possible to make them beatable by newbies without alienating hardcore players.

Posted by Alex Rose on Mon, 11 May 2015 02:32:00 EDT in Design, Indie
A look at the ups and downs of developing my 8th Ludum Dare game and 15th jam game.

Posted by Alex Rose on Tue, 14 Oct 2014 02:07:00 EDT in Business/Marketing, Indie
My experiences applying some lessons I learnt from Rami Ismail and Mike Bithell on getting the best out of events.

Posted by Alex Rose on Wed, 27 Aug 2014 06:39:00 EDT in Design, Programming, Console/PC, Indie
A discussion of Rude Bear RPG, which was made in one weekend at Insomnia52 Gaming Festival for Ludum Dare 30.

Posted by Alex Rose on Fri, 11 Jul 2014 07:09:00 EDT in Programming, Indie
Derivation and implementation of a projectile system that will analytically target a character and attack them.

Posted by Alex Rose on Tue, 29 Apr 2014 12:04:00 EDT in Design, Programming, Art, Indie
An overview of the design process for my Ludum Dare 29 game Rude Bear Revengeance, the 6th game in the Rude Bear series.

Alex Rose's Comments

Comment In: [Blog - 06/26/2015 - 01:42]

Yeah, it works really well, ...

Yeah, it works really well, I 'm pretty happy with it. The only problem is it 's really hard to convey in a snappy way.

Comment In: [News - 06/01/2015 - 02:45]

Really disagree with this. Unity ...

Really disagree with this. Unity opens up game development to a tonne of people who previously wouldn 't have been able to make games - who want to focus on interesting gameplay rather than interesting game engines. r n r nI empathise with wanting to have control over your project. ...

Comment In: [Blog - 10/14/2014 - 02:07]

He 's a really inspirational ...

He 's a really inspirational person.

Comment In: [News - 10/13/2014 - 05:46]

To be honest, if Unity ...

To be honest, if Unity was bought by anyone, I 'd much rather it be Google or Facebook than Microsoft, and.. I can 't off the top of my head come up with anyone else who 'd have both the money and interest in buying Unity. r n r nI ...

Comment In: [News - 08/19/2014 - 01:26]

I really hope they make ...

I really hope they make an AR Pok mon game using 3GS where you catch Pok mon in real life. Urban areas would have urban style Pok mon, beaches would have sandy things etc. and legendaries would be in extremely hard to reach locations. Different Pok mon would come from ...

Comment In: [Blog - 07/11/2014 - 07:09]

Nice one. r n r ...

Nice one. r n r nYeah, I just quickly sketched it up in 2D so my working may have been wrong especially since I did it in ms paint and not a notepad , but in 2d that should be: r n r nreturn Vector2 x/t, y gt 2 /t ...