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ALEXANDER BRANDON's Blog   Expert Blogs


Alexander Brandon, President of Funky Rustic, a full service audio production house in Georgetown, Texas, is an award winning game industry veteran with twenty years in the industry and major titles "Unreal", "Unreal Tournament", "Deus Ex" and "Alpha Protocol" to his credit. Most recently his work can be heard through voiceover in games like "Skyrim" and "DC Universe Online" and indie hits such as "Dust: An Elysian Tail".

Funky Rustic's website:


Expert Blogs

Posted by ALEXANDER BRANDON on Wed, 18 Mar 2015 01:54:00 EDT in Audio, Business/Marketing, Indie, Social/Online
Fans of game music aren't a niche. They're as mainstream as it gets. And MAGFest is their mecca. Read on to hear a smidgen of what it's all about.

Posted by ALEXANDER BRANDON on Wed, 26 Feb 2014 02:13:00 EST in Audio, Production
Game music has developed a cult following over the years that has grown to include many subsets. Emily Reese stepped up and started an MPR program called "Top Score" all about game music, bringing this following more to the masses.

Posted by ALEXANDER BRANDON on Wed, 05 Feb 2014 08:20:00 EST in Business/Marketing, Production, Indie
The Austin development community has a strong heart. The IGDA chapter is involved and dedicated. And its secretary, John Henderson, has done more in recent years to keep community alive than anyone in game dev. It's time to put him in the spotlight.

Posted by ALEXANDER BRANDON on Mon, 19 Aug 2013 01:21:00 EDT
There are many techniques used in surround, from panning and volume control across multiple channels to binaural synthesis. However there is new technology emerging, and this interview with Christian Schilling, Senior Audio Designer at Crytek, explores it

Posted by ALEXANDER BRANDON on Wed, 30 Jan 2013 09:52:00 EST in Audio, Design, Production, Console/PC
Creating an interactive audio demo opens your eyes to the reality of just how hard it is to create an interesting game experience. This is how we created it using the Unity 3d engine.

Posted by ALEXANDER BRANDON on Tue, 02 Oct 2012 09:59:00 EDT in Design, Console/PC
The difference between modern games and 90s era PC games goes beyond polish and depth. There's a profound connection between complexity in all forms and the brain's ability to focus. I use "Abuse" as an example by Crack Dot Com.


Comment In: [Blog - 08/07/2014 - 03:02]

I 'm going to repost ...

I 'm going to repost this. I 'm sure many will repost it. Stories like this have the highest value of just about any industry article. You didn 't just write a sob story and a cautionary tale. You gave people good advice and provided information many are too afraid ...

Comment In: [Feature - 12/23/2013 - 01:00]

Brandon, did Gate of Thunder ...

Brandon, did Gate of Thunder get re-released : I agree it 's a top game, just wondering if it got redistributed...

Comment In: [Blog - 09/19/2013 - 12:08]

Strong recommendation to add: The ...

Strong recommendation to add: The One Minute Manager r n r n r n r nBeen around forever and still just as relevant :

Comment In: [Blog - 07/15/2013 - 10:00]

An excellent story. I hope ...

An excellent story. I hope you 're successful. And at the very least with these drawings you 've made Chris Avellone proud. And that 's no small feat. Good luck

Comment In: [Blog - 07/02/2013 - 05:16]

First of all, this is ...

First of all, this is great advice. Second of all, your last name is Dupre, so for games industry advice I have to take it seriously. Ah, the days of Ultima.

Comment In: [News - 06/17/2013 - 06:31]

It used to be that ...

It used to be that individual companies reported sales and those sales were believed by publications. It is increasingly complex to track sales particularly with microtransactions, but I really like the blog posts with detailed marketing and sales data on indie releases. Whatever you can provide in terms of numbers ...