Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
February 27, 2021
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

ALEXANDER BRANDON's Expert Blogs

Fans of game music aren't a niche. They're as mainstream as it gets. And MAGFest is their mecca. Read on to hear a smidgen of what it's all about.


Game music has developed a cult following over the years that has grown to include many subsets. Emily Reese stepped up and started an MPR program called "Top Score" all about game music, bringing this following more to the masses.


The Austin development community has a strong heart. The IGDA chapter is involved and dedicated. And its secretary, John Henderson, has done more in recent years to keep community alive than anyone in game dev. It's time to put him in the spotlight.


There are many techniques used in surround, from panning and volume control across multiple channels to binaural synthesis. However there is new technology emerging, and this interview with Christian Schilling, Senior Audio Designer at Crytek, explores it


Creating an interactive audio demo opens your eyes to the reality of just how hard it is to create an interesting game experience. This is how we created it using the Unity 3d engine.


The difference between modern games and 90s era PC games goes beyond polish and depth. There's a profound connection between complexity in all forms and the brain's ability to focus. I use "Abuse" as an example by Crack Dot Com.


Game music has gone through many stages in the last 30 years. We're at a crossroads now. Do we stagnate, or evolve? Alexander Brandon explores the many elements that make up what is now a vast and respected industry, and what it took to get there.


Audio requires numerous iterations, both with technology and the creative process. Learn about these layers and how they can help your audio be more effective and integrated with the rest of the game.


When you buy something at retail, you pay for it before you leave the store, or you can be arrested. Rather funny that contractors can provide assets months before they are paid, or not even get paid at all. Let's analyze.


If you are a producer, designer, creative director or studio head, this knowledge about voice over in games could save your life. Well, not really, but it could definitely save you a lot of money and time. Most importantly, your game's VO will improve.