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September 27, 2021
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Alexandru Bleau's Blog


I'm Bleau, half of moWOW, an indie game studio making mobile games for the AppStore (iOS for now).

Focused on game design, social mechanics, app marketing and community. I like to have fun and make and break things and games. Always with plenty of coffee. Black, no sugar. 

Let's talk: @Bleau


Member Blogs

Posted by Alexandru Bleau on Thu, 22 Jan 2015 11:15:00 EST in Business/Marketing, Serious, Indie, Smartphone/Tablet
A look at the Ad to Cash ratio in several free to play games and a question regarding what influences this or what should.

Posted by Alexandru Bleau on Fri, 08 Aug 2014 08:56:00 EDT in Business/Marketing, Serious, Indie, Smartphone/Tablet
This is a follow-up article for Game Screenshots that sell on the Apple App Store with data on the assets used by the first 150 top grossing and top paid games in the US App Store

Posted by Alexandru Bleau on Mon, 04 Aug 2014 09:55:00 EDT in Business/Marketing, Indie, Smartphone/Tablet
It's not that easy to find dedicated Youtube let's players for iOS games so we started a list. We hope this resource helps.

Posted by Alexandru Bleau on Wed, 30 Jul 2014 06:39:00 EDT in Business/Marketing, Art, Indie, Smartphone/Tablet, Mobile Games
An overview of what to pay attention to when making screenshots for the App Store so they help sell the game.

Posted by Alexandru Bleau on Mon, 07 Apr 2014 11:17:00 EDT in Business/Marketing, Smartphone/Tablet
Would charging for more "valuable" push notifications be a valid IAP or be viewed as a valid service in a game?

Posted by Alexandru Bleau on Mon, 31 Mar 2014 06:12:00 EDT in Business/Marketing, Smartphone/Tablet
How we generated a bit over $3000 dollars by mining for Bitcoin while users played our game instead of annoying IAPs or asking for money.

Alexandru Bleau's Comments

Comment In: [Blog - 08/04/2014 - 09:55]

I 'm really glad it ...

I 'm really glad it helps. We 'll keep updating the excel sheet so if you discover new ones, just leave a comment either here or on the document.

Comment In: [Blog - 07/30/2014 - 06:39]

@Josh There is this saying ...

@Josh There is this saying that common sense is usually the least used of senses. And I have played several good games that didn 't even use all 5 screenshot slots :

Comment In: [Blog - 04/01/2014 - 12:45]

Great article Rami and very ...

Great article Rami and very valuable information. The Anything between the lines isn 't there part is so true and valid. If there is something that could be added to the contract because it 's common sense or to be expected, but it would just mean more work for the ...

Comment In: [Blog - 03/31/2014 - 06:12]

Hi Everyone, Bleau here from ...

Hi Everyone, Bleau here from moWOW. As interesting as the topic might be and as sleazy as we wanted to make it seem, it was and April Fools. The date on Gamasutra was the US time... the original post it came from was in Germany time. r nWe wrote a ...

Comment In: [Blog - 02/03/2014 - 06:57]

I 'm not sure if ...

I 'm not sure if it counts or not, but our game The Way Home arcade meets time traveling Quantum Leap type story - iOS is free to play. Although we have consumables powerups we made sure that all levels could be completed with enough skill and some luck we ...

Comment In: [Blog - 01/28/2014 - 06:44]

It 's normal that you ...

It 's normal that you will never get everyone to rate and certainly they will not rate every game. But I think it would greatly help if the same people equally rates their best and worst experiences. I think that would help to a certain extent. It would also help ...