Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 18, 2022
arrowPress Releases
If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Alexis Jolis Desautels's Blog   Expert Blogs


Designer mostly interested in new applications of science and psychology in the field of interactive experiences. Focused on issues of creativity and design processes, but also, by using a background as an actor and journalist, developed skills as a trainer and a communicator, mostly about Game Design but also about games and digital interaction as a medium and human activity.

Specialties: Game Design (systems, 3Cs, game progression, ...), consumer knowledge (playtests, tracking, market analysis), teaching (internal and external, professional or college syllabus), Design pipelines and structures (job desc., design structures, ...).

- Panelist at the 2019 Iconic Creative Conference on user-driven design
- Speaker and Host on Rational Design workshop at 2017 Foundations of Digital Games
- Speaker at the 2016 DigiWorld Game Summit on the challenges of early VR development
- Speaker at the 2015 DigiWorld Game Summit with a Masterclass on Rational Design
- Speaker at the 2014 MICSur on the new requirements and challenge for Game Design
- Creator of the Ubisoft Game Challenge
- Panelist at the 2013 DigiWorld Game Summit on the fragmentation of consoles
- Panelist at the 2013 WebGame Conference on analytics, creativity and challenges of console development
- Keynote speaker at the 2013 Game for Change Europe Festival on teaching with games
- Speaker at the 2012 ENJMIN Videogames Workshops (+ design workshop) on the future of Game Design
- Speaker at the 2012 DigiWorld Game Summit on innovation in Design
- Speaker at varied conferences in local schools on the industry and student retention


Expert Blogs

Posted by Alexis Jolis Desautels on Thu, 18 Nov 2021 11:14:00 EST in Design, Production
Following up on the initial thoughts on Rational Design, let's dig deeper to provide the Why, What and How of the process. This journey will be cut in 3 pieces, each with an overarching theme: the Player, the Game and the Work.

Posted by Alexis Jolis Desautels on Thu, 08 Jul 2021 03:30:00 EDT in Design, Production, Console/PC, Indie, VR
The idea of Rational Design, born more than 10 years within the walls of Ubisoft, is still living and breathing. Here, Alexis Jolis-Desautels provides some initial thoughts on why the idea is more relevant now than ever

Alexis Jolis Desautels's Comments

Comment In: [Blog - 07/08/2021 - 03:30]

Yes I 'm thinking on ...

Yes I 'm thinking on running a series with a breakdown of the Rational Design tools and methods that can be used to help on those, but essentially, close to what you said, for me it boils down to some key questions: What do you want to happen design by ...