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July 18, 2019
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Alfe Clemencio's Blog


I decided to become an indie game developer after being inspired by the Japanese indie game scene during my internship in Japan. Now I'm making games with interactive stories.


Member Blogs

Posted by Alfe Clemencio on Thu, 02 Jul 2015 06:17:00 EDT in Design
A wave of "Interactive Stories" in video games are hitting the market. But "how" is a game interactive? These 3 quick questions help you out.

Posted by Alfe Clemencio on Mon, 04 Aug 2014 09:14:00 EDT in Business/Marketing, Production, Console/PC, Indie
Do you really need to start a studio to make games? And what do you mean by starting a studio? Is it getting some office space and quitting your day job? Or is being a "bedroom/basement programmer" a feasible option?

Posted by Alfe Clemencio on Thu, 02 May 2013 01:19:00 EDT in Design
One of the major things that bothers me is that there isn't enough games that integrate Game Mechanics and storytelling often. Interchangeable McGuffins don't count. So here are some examples to help others put more game mechanics as story.

Posted by Alfe Clemencio on Mon, 16 Jul 2012 10:40:00 EDT in
With all the OUYA debate raging, someone somewhere pointed out that current consoles have 512 MB total RAM while smartphones are starting to have 1 GB+ total RAM. What's happening? Will OUYA be the first Direct X 11.1/ OpenGL 4.X console?

Posted by Alfe Clemencio on Wed, 11 Jul 2012 03:00:00 EDT in Business/Marketing, Production, Console/PC, Indie
So OUYA is funded and pledges to be more 'open'. There must some sort of 'free' part to the game (demo or otherwise). But most people are missing OUYA's Critical Turning Point and Ultimate Key Strategic Advantage. And how current consoles would lose out.

Posted by Alfe Clemencio on Thu, 05 Apr 2012 09:06:00 EDT in Business/Marketing, Design
So the ending is not going to change? That doesn't imply the theory wasn't true. Even a single extra word said in the right setting, by the right character, can completely change how a story (or ending) is perceived.

Alfe Clemencio's Comments

Comment In: [Blog - 06/30/2015 - 01:28]

I agree with your idea ...

I agree with your idea that it 's not Your Story . You don 't make a difference in what happened so long ago. That 's not to say it 's not fun. It 's definitely more challenging to make. r n r nI have used the Picking-up-the-pieces storytelling mechanic ...

Comment In: [News - 03/10/2015 - 05:00]

I disagree with your statement ...

I disagree with your statement about Interactive fiction is a magic trick, and it s always been a magic trick. I made a game where the players found alternate paths to an ending that I didn 't realize and story still made sense for the most part. r n r ...

Comment In: [Blog - 07/07/2013 - 09:10]

While I enjoyed reading this ...

While I enjoyed reading this article as it brings some new examples on the table, I 'm kinda sad with the ending point of authorial intent vs player will being a problem. It 's still a great read even in 2015 r n r nIs not the clash of a ...

Comment In: [Feature - 12/04/2014 - 04:00]

As an indie dev that ...

As an indie dev that 's specializing in making bleeding-edge interactive storytelling it 's good to see 2K games dedicating some serious cash to this. r n r nThat said, if I only see rehashes of old issues of interactive storytelling issues in games in a game dev article that ...

Comment In: [Blog - 12/02/2014 - 01:56]

@Ramin: Would be interesting to ...

@Ramin: Would be interesting to hear what you think about that South Park episode Freeimum isn 't Free . r n r nI thought to myself I 'm learning way too much in a South Park Episode . r n r nAnd I generally dislike deliberately making a game not ...

Comment In: [Blog - 11/21/2014 - 02:24]

Well FFXIV is at least ...

Well FFXIV is at least a contender in the WoW space.