Producer at Pixonic. Got into gamedev because of his board RPG hobby. Joined the team at Pixonic as a Lead Game Designer War Robots, worked in the Meta Features department. Previously Lead GD at YarrGames, Nival, Plarium, 2reallife and DaSuppa Studios. Also writing GD blog Aus Hestov (mostly in Russian).
An in-depth review of making user stories as one of the main game developer tools.
Game designing generally and the game designer profession in particular is a complicated subject. It can be approached in many different ways and neither of the points of view will be absolutely correct. Iíll try and tell you about my view of these matter
What you see here is a starterís guide to writing a story for a game. This is a simple step-by-step plan to making a viable game story. Not a masterpiece perhaps, but solid and adequate narrative material that is free of basic errors and flaws.
[Blog - 07/24/2015 - 06:21]