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anders drachen's Expert Blogs

In this fourth and last post in the cluster analysis series, we show how cluster analysis operates in practice on player data, as well as how to present the results of cluster analysis. Grab a cup of coffee and sit down in a comfy chair for this one!


In the previous post of this series we introduced the theoretical foundations of cluster analysis and the various categories of algorithms. In this post we take a specific look at the challenges associated with running a cluster analysis on behavioral tel


Clustering is imminently useful for finding patterns in gameplay data. In this second post in the clustering series, we briefly outline several classes of algorithms and discuss the types of contexts they are useful in.


In this post, we introduce the foundations of cluster analysis, and discuss its application in finding patterns in the behaviors of players, and developing profiles of how people play your game. First in a series of four.


Posted by anders drachen on Fri, 09 May 2014 02:37:00 EDT in Business/Marketing, Design, Console/PC, Indie, Social/Online
In the past few years researchers have published a substantial amount of work on MMORPG economies the most complex economic system that exists in games. In this post we introduce some of the interesting papers from academia and beyond.


An important challenge in analytics is to make results accessible. Here we describe the process of developing a method for generating behavioral profiles of players, and visualizing how players migrate between profiles over time.


Posted by anders drachen on Wed, 26 Mar 2014 05:12:00 EDT in Business/Marketing, Design, Indie, Social/Online
In this post we dig into the centre of the in-game economy of the endearing browser-based MMORPG Glitch: the auction house and NPC vendors. We describe how players used the auction house and the design lessons we learned.


Posted by anders drachen on Wed, 11 Sep 2013 08:37:00 EDT in Design, Console/PC
A story of explorative game analytics and the surprises you encounter when investigating eight million World of Warcraft characters - and a couple of thousand Battlefield players.


[Previous anders drachen Blogs]