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January 17, 2018
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Andreas Ahlborn's Comments

Comment In: [News - 09/26/2017 - 04:01]

I m holding my final ...

I m holding my final verdict on Destiny 2 until we find out how Bungie handles pacing and content later on r n r nIt s a trend I m a little suspicious about. A developer releases a AAA-60 Game and the overwhelming majority of the press refuses to give ...

Comment In: [News - 06/06/2017 - 01:30]

How does such an adversarial ...

How does such an adversarial relationship with regulators benefit Activision/Blizzard r n r nThe intention is clear: to maintain the possibility to alter the probability values in the future without having them to disclose. r n r nKeeping the probabilities secret is the only way to influence cashflow if the ...

Comment In: [Blog - 01/20/2016 - 01:09]

Another point to mention is ...

Another point to mention is that every Arena match has a winner and a loser r n r nActually, Hearthstone is no zero-sum game, because it is possible that both players loose it is not possible that both players win in Arena at least, in Tavern Brawl there has been ...

Comment In: [News - 12/22/2015 - 09:16]

According to Neuroplasticity, this rewiring ...

According to Neuroplasticity, this rewiring of brains is a lifelong process. From my experiences the most detrimental effects that can come from overexposing the brain to alternate realities for extended periods. This will get even more dangerous with the advent of VR/AR-Gear on the market. r n r n Ableism ...

Comment In: [News - 11/19/2015 - 09:32]

The power of the medium ...

The power of the medium is so much... r n r nI somewhat agree with that, VR is for sure a medium that has a lot of trauma potential, especially for users that are vulnerable to this kind of experience. I suppose its at least a third of the population ...

Comment In: [Blog - 11/09/2015 - 04:26]

Great Insights. There is a ...

Great Insights. There is a lot to be learned here. r n r nPart of why games like China Life are so easy to get obessed with despite the cuteness factor , is the fact that they propagate a Paradise that can be managed with technical means. Paradise is a ...

Comment In: [Blog - 10/15/2015 - 02:11]

I 'm now in a ...

I 'm now in a phase of prepping for a gradual return to work, which I 'm both excited and very anxious about with mental health issues still a big stigma and that nobody knows why I 've been off. So I fear a thick atmosphere to try and cut ...

Comment In: [Feature - 06/12/2012 - 04:50]

I wished I had known ...

I wished I had known the neuroscience of Horror survival games some years ago. To this day its a conundrum to me, why horror survival was so fascinating for me. Why we actually enjoy being scared. It must be something from way back in our childhoods when we loved to ...

Comment In: [Blog - 10/05/2015 - 01:52]

Vanity based monetization doesn t ...

Vanity based monetization doesn t work well in a threatening environment. Blizzard tried to monetize new Champions which are pure vanity items and as far as I can tell this completely failed. I hardly see any player playing with these new Chapions, maybe every 50th Game The cardpool has grown ...

Comment In: [Blog - 10/05/2015 - 01:48]

For now the choice of ...

For now the choice of Flash or HTML5 seems irrelevant. r n r nInteresting Findings. My company is currently evaluating if we should switch/convert our flash games to HTML5 to stop the declining trend. We have about 66 desktop customers and 33 mobile, so the idea is that if we ...

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