Andreas Papathanasis's Expert Blogs
I examine the impenetrable barrier I feel when trying to start a new game of Subterfuge, a barrier that exists despite how much I otherwise love the game.
After years of search, I have found a MOBA-inspired game that is truly playable on a phone. And it looks nothing like what some in the industry expected from hardcore mobile titles.
I present and discuss what I see as discrepancies in ethical arguments people often make in order to indiscriminately label all mobile F2P games as unethical.
On this post I talk about situations I’ve seen where the excitement about the potential of data can cause multiple issues on otherwise good teams, including the support of the bad politics environment they are supposed to prevent.
If we are to make any progress against crunch, we must first address the widely held notion that it's a regular, unavoidable part of game development.
With my search for a worthy Master of Orion successor still going, I am pondering what changes I'd like to see to the classic formula.
When they set themselves up appropriately, small game teams can move with flexibility and speed that's impossible for large teams.
After realizing that the specialized skills I had spent years developing were largely irrelevant to making good games, I had to go through the uncomfortable process of rethinking many of my previous assumptions.
Driven by my recent experiences in social games, I examine what a social game is, what makes the social experience memorable, and what are some potentially interesting social features I'd like to see in the games I play next.
As I am getting older, and the structure of my free time changes radically, I am finding I am no longer able to enjoy the games I love.
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