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September 19, 2021
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Andreas Papathanasis's Expert Blogs

Posted by Andreas Papathanasis on Wed, 23 Mar 2016 07:01:00 EDT in Design, Social/Online
I examine the impenetrable barrier I feel when trying to start a new game of Subterfuge, a barrier that exists despite how much I otherwise love the game.

Posted by Andreas Papathanasis on Wed, 20 Jan 2016 01:14:00 EST in Design, Smartphone/Tablet
After years of search, I have found a MOBA-inspired game that is truly playable on a phone. And it looks nothing like what some in the industry expected from hardcore mobile titles.

Posted by Andreas Papathanasis on Mon, 16 Nov 2015 01:27:00 EST in Business/Marketing, Social/Online, Smartphone/Tablet
I present and discuss what I see as discrepancies in ethical arguments people often make in order to indiscriminately label all mobile F2P games as unethical.

Posted by Andreas Papathanasis on Tue, 08 Sep 2015 01:36:00 EDT in Production, Social/Online, Smartphone/Tablet
On this post I talk about situations I’ve seen where the excitement about the potential of data can cause multiple issues on otherwise good teams, including the support of the bad politics environment they are supposed to prevent.

Posted by Andreas Papathanasis on Mon, 17 Aug 2015 02:01:00 EDT in Business/Marketing, Production, Console/PC
If we are to make any progress against crunch, we must first address the widely held notion that it's a regular, unavoidable part of game development.

Posted by Andreas Papathanasis on Wed, 15 Jul 2015 02:02:00 EDT in Design, Social/Online
With my search for a worthy Master of Orion successor still going, I am pondering what changes I'd like to see to the classic formula.

Posted by Andreas Papathanasis on Mon, 22 Jun 2015 06:35:00 EDT in Business/Marketing, Production
When they set themselves up appropriately, small game teams can move with flexibility and speed that's impossible for large teams.

After realizing that the specialized skills I had spent years developing were largely irrelevant to making good games, I had to go through the uncomfortable process of rethinking many of my previous assumptions.

Posted by Andreas Papathanasis on Tue, 12 May 2015 01:45:00 EDT in Business/Marketing, Design, Social/Online, Smartphone/Tablet
Driven by my recent experiences in social games, I examine what a social game is, what makes the social experience memorable, and what are some potentially interesting social features I'd like to see in the games I play next.

Posted by Andreas Papathanasis on Mon, 27 Apr 2015 12:38:00 EDT in Business/Marketing, Indie, Social/Online
As I am getting older, and the structure of my free time changes radically, I am finding I am no longer able to enjoy the games I love.

[Previous Andreas Papathanasis Blogs]