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September 19, 2021
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Andreas Papathanasis's Comments

Comment In: [Blog - 09/06/2016 - 02:12]

If we put F2P games ...

If we put F2P games aside, which are relatively very new, it seems that most of us in the developer community have agreed all games are ethical. We are very quick to mock outsiders that dare raise any questions can games be addictive , can violent games negatively affect certain ...

Comment In: [Blog - 08/22/2016 - 01:52]

An interesting collection of behaviours ...

An interesting collection of behaviours in a social game that generalize to other social games as well. However many of these items have nothing specifically to do with behavior of high spenders p.s. I wish we 'd all stop using the gross term whales . r n r nWhile observing ...

Comment In: [News - 06/21/2016 - 10:35]

Perhaps a convincing case could ...

Perhaps a convincing case could be made that Supercell, a company that made 1B in profit in a single year BEFORE the launch of Clash Royale, is not worth 10B. Something tells me you 're not the person who could make it. r n r nConfusing games I don 't ...

Comment In: [Blog - 05/24/2016 - 02:02]

That 's fine, but you ...

That 's fine, but you can 't say no one wants the hassle of of complicated/grinding/timesink games like Eve or Stellaris. r n r nGood thing nobody is saying that

Comment In: [Blog - 04/18/2016 - 11:38]

Thank you. I 'm looking ...

Thank you. I 'm looking forward to more specific feedback when I start talking about the actual games we 'll be making.

Comment In: [Blog - 02/11/2016 - 02:00]

The reaction here in the ...

The reaction here in the comments is as predictable as it is sad. Another indication that there are many developers among us who would rather bury the uncomfortable questions of how and why our games affect specific kinds of people, using well worn arguments like it doesn 't affect anyone ...

Comment In: [Blog - 01/20/2016 - 01:14]

If the numbers are good, ...

If the numbers are good, why not share them publicly Not much downside that I can see, and you may get some feedback on what, if anything, you can try to improve for your next try. r n r nGood data for small, free mobile games like yours are hard ...

Comment In: [Blog - 01/20/2016 - 01:14]

I never said I considered ...

I never said I considered Clash Royale a MOBA. I described it as MOBA-inspired , and ...captures some of the excitement of MOBAs . The lanes and the constant push-pull feel with two sides attacking and defending around the towers is an experience similar in many ways to what you ...

Comment In: [Blog - 11/16/2015 - 01:27]

Alan, I read carefully what ...

Alan, I read carefully what you wrote and I still have no idea where to begin with figuring out what my double standard might be. Because I 'd be blind to such double standards otherwise I wouldn 't be falling for them , I 'd need a specific example to ...

Comment In: [Blog - 10/12/2015 - 03:03]

You seem to assume that ...

You seem to assume that the entire social experience in TD-style mobile games is derived by who and how you are allowed to attack. This is a very shallow assumption. In Clash in particular, you may want to try visiting and participating in different clans for a few weeks at ...

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