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January 22, 2020
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Andreas Ronning's Blog

 

I'm Andreas. I program, write and make music. 

Bother me on Twitter if you like.

 

Member Blogs

Judging by the major press conferences of E32014, E3 can't die off soon enough.


Posted by Andreas Ronning on Sun, 06 Apr 2014 10:34:00 EDT in Design, Console/PC
A love note to the wonderful back-breaking pressure of being Simon Belmont.


On how Free 2 Play game design is poisoning the relationship of trust between designer and player.


Posted by Andreas Ronning on Wed, 22 Jan 2014 07:31:00 EST in Programming
An inebriated, italics-laden ramble about stagnation with experience.


Posted by Andreas Ronning on Tue, 25 Jun 2013 06:50:00 EDT in Design
Why can't I just shut my face and enjoy The Last Of Us?


Posted by Andreas Ronning on Sun, 26 May 2013 05:50:00 EDT in Design, Programming
I've been struggling with my feelings regarding game jam culture, or more specifically the culture of "create many games, quickly".



Andreas Ronning's Comments

Comment In: [Blog - 01/10/2019 - 10:20]

This is super interesting stuff. ...

This is super interesting stuff. For further reference, as I 'm sure you 've already done, look into HUD displays in fighter jets and attack aircraft. The symbology needs to be learned but learning from a manual comes with its own verisimilitude. Personally I find the window look pretty uninspiring ...

Comment In: [Blog - 05/30/2018 - 04:00]

Be wary of explicit inlining. ...

Be wary of explicit inlining. Most compilers are smart enough to inline short methods for you, and in many cases inline will have hxcpp output radically different c that, depending on your scenario, can profoundly confuse you during debugging or even explode outright. r n r nIMO don 't ever ...

Comment In: [Blog - 01/09/2018 - 04:04]

Fantastic interview, thank you so ...

Fantastic interview, thank you so much

Comment In: [News - 08/29/2017 - 10:19]

Miiverse was the second best ...

Miiverse was the second best thing about the Wii U, and the best online gaming experience I have ever had with strangers. Just wall to wall creativity and positivity. I 'm incredibly sad to see it go and I miss it dearly already. The Splatoon 2 implementation is a weak ...

Comment In: [News - 10/21/2016 - 04:22]

Worth mentioning that shaking up ...

Worth mentioning that shaking up Chess in this way isn 't a new idea. House rules for Chess exist just like any other board game. Folks have been playing asymmetrical chess with bizarro rule mods probably for as long as the game has existed. Randomized chess was pretty much popularised ...

Comment In: [Blog - 09/18/2015 - 01:30]

I think this post sort ...

I think this post sort of confuses the language for the API, which is frankly kind of a pattern among Flash enthusiasts. AS3 is a train wreck of a language. I was a Flash dev for over a decade and AS3 was a pain in the ass from day one. ...