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June 4, 2020
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Andrew Barron's Blog

 

Andrew Barron is Director of Design at Bohemia Interactive Simulations, which makes video games for real-life military training. He is the Product Development Lead of Virtual Battlespace 3, the company's flagship product. A PC gamer and a veteran himself of the war in Afghanistan, he is passionate about games as well as learning thru game-based simulations.

 

Member Blogs

Posted by Andrew Barron on Mon, 26 Aug 2019 10:52:00 EDT in Design, Console/PC, Serious
War is frequently portrayed in games, but are we treating this subject responsibly? Andrew Barron (Design Director - Bohemia Interactive Simulations) discusses differences between war in games vs war in real life and in training simulations.


Posted by Andrew Barron on Tue, 11 Jun 2019 10:57:00 EDT in Design, Production, Serious
This article shows 3 simple design techniques we use at Bohemia Interactive Simulations to clearly define goals early in our projects.



Andrew Barron's Comments

Comment In: [Blog - 03/05/2020 - 10:42]

Good blog post, and congrats ...

Good blog post, and congrats on finishing your project I like this line: r n r n it s better to release a game that s not fully finished but playable, and not broken . r n r nAnother way to say it is perfection is the disguise for insecurity

Comment In: [Blog - 03/18/2020 - 10:57]

Great in depth blog post ...

Great in depth blog post I 'd say most of this is about solid project management that doesn 't depend on in-person or remote working. r n r nOne thing we 've done at Bohemia is to do 2x daily virtual standup meetings. So at the start AND the end ...

Comment In: [Blog - 04/07/2020 - 10:39]

Good post. At Bohemia Interactive ...

Good post. At Bohemia Interactive Simulations, we do serious games for the military. We utilize both designers and product managers. Our PMs are few- and high-level, focused mainly on our strategic internal roadmap as opposed to our customer-contract funded roadmap . Meanwhile, we have designers and scrum product owners who ...

Comment In: [Blog - 08/26/2019 - 10:52]

Semper Fi brother, thanks for ...

Semper Fi brother, thanks for the comment. r n r nI do play games as well for the fun factor, and definitely understand not everything needs to be ultra realistic. r n r n Hurry up and wait Reminded me of this gem from the Onion about the most realistic ...