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December 10, 2019
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Andrew Haining's Blog

 

Ratus Apparatus is the side project of No Code Programmer Andrew Haining. A place for me to make small, free, experimental games and game technology. I'm currently finishing Alaska, a short first person adventure game and another yet to be announced project. You can find out more about Alaska here, or by reading my development blog.

 

Member Blogs

Posted by Andrew Haining on Mon, 02 Dec 2019 11:10:00 EST in Programming
A write up of migrating from a launcher installed version of Unreal Engine 4 to an internal build because the documentation is sparse and it took me a lot of time to put together the information needed to perform what turned out to be a simple task


Posted by Andrew Haining on Thu, 07 Sep 2017 09:20:00 EDT in Design, Serious, Indie
A critical analysis of the main themes of Fullbright's Tacoma - Meaningful Decisions, Artificial Intelligence and Diversity.


Posted by Andrew Haining on Thu, 13 Apr 2017 06:25:00 EDT in Business/Marketing
I've seen and had a lot of back and forths over the last few days about G2A and key reselling and almost everyone I've seen talk about it seem to have some serious misconceptions, so I thought I'd have a go at enlightening people.


Posted by Andrew Haining on Wed, 17 Feb 2016 02:08:00 EST in Design, Console/PC, Indie
I absolutely loved Firewatch. I do think it's failed in some regards and I'd like to try and reconstruct why I think it's failed in the ways it has and also in what it has been successful in achieving.


Posted by Andrew Haining on Wed, 09 Sep 2015 07:20:00 EDT in Design
An attempt to see Metal Gear Solid 5 as a celebration of Homosexuality. A primary inspiration for this article is Aoife Wilson's article on eurogamer: http://www.eurogamer.net/articles/2015-09-04-metal-gear-solid-5-quiet-kojima-ashamed


Posted by Andrew Haining on Fri, 06 Mar 2015 07:16:00 EST in Programming, Indie
A quick summary of the pros and cons of the various engines at GDC this year.



Andrew Haining's Comments

Comment In: [News - 07/10/2018 - 04:16]

ESA is a cartel working ...

ESA is a cartel working to undermine employment and consumer rights any chance they get. They 're lucky they 're beneath the gaze of regulators or they 'd be in jail.

Comment In: [News - 06/06/2018 - 03:33]

We don 't have the ...

We don 't have the right to choose what you buy from us but we do have the right to take 30 r n r nValve seem to forget that they are one of many retailers and not some sort of content police. The value proposition they offer as a ...

Comment In: [News - 05/17/2018 - 03:50]

ahahahahahahahahahahahahahaha lol good one. ...

ahahahahahahahahahahahahahaha lol good one.

Comment In: [News - 04/25/2018 - 10:23]

These games can 't survive ...

These games can 't survive without a revenue stream r nA revenue stream gambling. There are many ways to fund a games development, including charging upfront, producing addon content, microtransactions for virtual items, skinnerboxing your game generally selling people things. All of these practices of varying moral integrity are still ...

Comment In: [News - 03/09/2018 - 03:42]

I think it 's obvious ...

I think it 's obvious that if you can distribute the game yourself you absolutely should. That is your big enough that customers will come to you or you are so small that you will never luck out on steam anyway. Going on steam is giving valve 30 of your ...

Comment In: [News - 01/16/2018 - 12:16]

At this point the only ...

At this point the only thing that would attract me is some form of quality control, otherwise it 'll just be another bargain bin to chuck my game in along with the thousands of skinerboxes, asset flips, malware and 'my first unity games '