Andrew Pedersen is Senior Vice President & Chief Studio Officer of GSN Games. Joining the company in November 2012, Andrew leads the company’s cross-platform social casino game production. Andrew joined GSN Games from Tagged, where he was Vice President & General Manager, Social Games. Earlier in his career, Andrew served as Vice President of Pogo Studio and Vice President & General Manager of Pogo.com, a division of Electronic Arts. With more than 20 years of online entertainment and consumer web experience, Andrew’s expertise spans platform and product strategy, content development and audience monetization.
Andrew earned a B.S. in Marketing from California State University of Sacramento. He enjoys skiing, traveling and mastering the art of slow-smoked barbecue.
In this final post of a three-part series, Andrew Pedersen, Senior Vice President and Chief Studio Officer of GSN Games, explains how to add value to your company's internal hackathon process.
In the second of this three-part series, Andrew Pedersen, Senior Vice President and Chief Studio Officer of GSN Games, recommends how to organize internal hackathons.
Andrew Pedersen, Senior Vice President and Chief Studio Officer of GSN Games, believes in running internal hackathons. In the first of a three-part series, he outlines the reasons why hackathons are crucial to the evolution of all kinds of game companies.
[Blog - 03/11/2014 - 02:38]
First, I 'm glad to ...
First, I 'm glad to see a lively discussion around this topic. There are a wide variety of ways you can harness the passion and talent your team outside of hackathons. Skyrim 's and Google 's approach of dedicating a of dev time to cool new things is another. Personally, ...