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Andrey Mishkinis's Blog

 

Indie Game Developer

Twitter: @AndreyMI

 

Member Blogs

Posted by Andrey Mishkinis on Tue, 16 Jul 2013 12:00:00 EDT in Programming, Indie
In this article I will explain texture splatting algorithm which allows to create more natural terrain. This algorithm may be used in shaders of 3D games as well as in 2D games.