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January 23, 2018
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Andrii Goncharuk's Blog

 

Hello my name is Andrii Goncharuk, but you can call me Andy.

Here is my social network profile: www.linkedin.com/in/andriigoncharuk

My favorite topics are: UX, metagame, narrative design, worldbuilding, game design and level design.

I'm really passionate about research and development of new ways and methods of creative process, doesn't matter what the purpose or goal fo this creative process is, to create worlds and tell stories within them or just make this next movie scene compelling.

 

Member Blogs

Posted by Andrii Goncharuk on Fri, 08 Dec 2017 10:05:00 EST in Business/Marketing, Design, Serious
In this article I will present important concepts and arguments about culture and language differences in industry. Article is about upsides and benefits of learning additional languagefor game developer.


Posted by Andrii Goncharuk on Tue, 12 Sep 2017 01:21:00 EDT in Design, Programming, Production, Art, Social/Online
Throughout my lifetime I stumbled across a wide variety of different situations, design, managment and production wise. Here I want to give some advices that I learned by hard while working in industry. 15 advices to be precise.


History holds a lot of interesting info about human mind that not fully accepted by scientists. Doesn't make it less important, some things lay outside of normal science, things out ofa gray area, in all terms, ethical, scientific, moral.


Co op will be a new, must have thing, for a mid core audience. Hardcore audience already occupied with pure competitive and team competitive games, and its really hard to compete on that market, so next step is tackling a mid core audience.


This topic is a bit controversial and I do realise that subject probably will be executed in other form, but in the end, what is most important, you will get an answer to a question: Why future games will be creeply horrifying and we will be ok with that?


As previously we discussed, process of writing/reading memory is really complex and involve hormones and neurotransmitters a lot. In this article I will give some examples on existing motivational models and their applications.



Andrii Goncharuk's Comments

Comment In: [Blog - 09/07/2017 - 09:37]

Thank 's for an advice, ...

Thank 's for an advice, but I don 't know what it has in common with human motivation, especially holotropic breathing or scream therapy whatever it is , as for me I will advice everyone to stick with stuff that more grounded in actual science like biology and neurobiology. r ...

Comment In: [Blog - 08/07/2017 - 09:42]

I just wanted to add ...

I just wanted to add this video that I found about co-op: r nAmy Jo Kim - The Coop Revolution r nhttps://www.youtube.com/watch v NIayQD4qcYc

Comment In: [Blog - 07/14/2017 - 10:16]

Your statement is correct, and ...

Your statement is correct, and I agree with it, I 'm not against concessions within games, but it 's done sometimes lacks deep UX consideration. r n r nGood example of how it 's done well is Alien isolation where when you use gun it shows bullet count because surely ...