Andrii Goncharuk's Blog
Hello my name is Andrii Goncharuk, but you can call me Andy.
UX, metagame, narrative design, worldbuilding, game design.
Throughout my lifetime I stumbled across a wide variety of different situations, design, managment and production wise. Here I want to give some advices that I learned by hard while working in industry. 15 advices to be precise.
History holds a lot of interesting info about human mind that not fully accepted by scientists. Doesn't make it less important, some things lay outside of normal science, things out of†a gray area, in all terms, ethical, scientific, moral.
Co op will be a new, must have thing, for a mid core audience. Hardcore audience already occupied with pure competitive and team competitive games, and itís really hard to compete on that market, so next step is tackling a mid core audience.
This topic is a bit controversial and I do realise that subject probably will be executed in other form, but in the end, what is most important, you will get an answer to a question: Why future games will be creeply horrifying and we will be ok with that?
As previously we discussed, process of writing/reading memory is really complex and involve hormones and neurotransmitters a lot. In this article I will give some examples on existing motivational models and their applications.
Industry of game developing are growing really fast, and with mobile market growing even faster we meet practices and mechanics that are copied from each other, we see same games again and again in different forms. How can we break this chain?
Andrii Goncharuk's Comments
[Blog - 09/07/2017 - 09:37]
Thank 's for an advice, ...
Thank 's for an advice, but I don 't know what it has in common with human motivation, especially holotropic breathing or scream therapy whatever it is , as for me I will advice everyone to stick with stuff that more grounded in actual science like biology and neurobiology. r ...
[Blog - 08/07/2017 - 09:42]
I just wanted to add ...
I just wanted to add this video that I found about co-op: r nAmy Jo Kim - The Coop Revolution r nhttps://www.youtube.com/watch v NIayQD4qcYc
[Blog - 07/14/2017 - 10:16]
Your statement is correct, and ...
Your statement is correct, and I agree with it, I 'm not against concessions within games, but it 's done sometimes lacks deep UX consideration. r n r nGood example of how it 's done well is Alien isolation where when you use gun it shows bullet count because surely ...