Andrzej Marczewski's Expert Blogs
Sometimes a game or a situation does not need to be fair, as long as players perceive that it is fair. Coin Master gave a great example of this.
This is a collection of articles on narrative, narrative atoms and story telling that I have put together as a new chapter for my potentially upcoming expansion to Even Ninja Monkeys Like to Play
In work and "real life" we seem to think that play is a waste of time. Here I propose a basic framework to help us introduce a more play-like environment in non play situations (Playification?)
I learn how to play and be playful with Toca Boca and my kids!
Games and play are two separate concepts in the same family. Here I offer my view on their differences.
Neurotransmitters are chemicals that transmit signals around the brain. They all have different functions and have different effects on us. In this blog I am going to discuss 4; Dopamine, Oxytocin, Serotonin and Endorphins (DOSE).
SAMR is a great analytical model used by those in education to assess the impact of new technology. It seemed to me like it would be rather handy for gamification as well!
Randomness can be fun and can lead to many serendipitous moments in games as well as the real world.
Some more thoughts on what gamification designers are getting wrong when it comes to game mechanics and what we could be talking about instead.
When I was young, one of my absolute favourite things in the world were arcades! When ever my parents took me on holiday, I would pray that nearby would be an arcade.
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