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September 19, 2021
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Andrzej Marczewski's Expert Blogs

Posted by Andrzej Marczewski on Tue, 03 Dec 2019 10:36:00 EST in Design, Production, Serious, Social/Online, Smartphone/Tablet
Sometimes a game or a situation does not need to be fair, as long as players perceive that it is fair. Coin Master gave a great example of this.

Posted by Andrzej Marczewski on Fri, 09 Jun 2017 10:11:00 EDT in Design
This is a collection of articles on narrative, narrative atoms and story telling that I have put together as a new chapter for my potentially upcoming expansion to Even Ninja Monkeys Like to Play

Posted by Andrzej Marczewski on Fri, 01 May 2015 12:36:00 EDT in Business/Marketing, Serious, Social/Online
In work and "real life" we seem to think that play is a waste of time. Here I propose a basic framework to help us introduce a more play-like environment in non play situations (Playification?)

Posted by Andrzej Marczewski on Mon, 09 Mar 2015 06:59:00 EDT in Design, Smartphone/Tablet
I learn how to play and be playful with Toca Boca and my kids!

Posted by Andrzej Marczewski on Mon, 02 Mar 2015 05:26:00 EST in Design
Games and play are two separate concepts in the same family. Here I offer my view on their differences.

Posted by Andrzej Marczewski on Wed, 14 Jan 2015 02:49:00 EST in Serious
Neurotransmitters are chemicals that transmit signals around the brain. They all have different functions and have different effects on us. In this blog I am going to discuss 4; Dopamine, Oxytocin, Serotonin and Endorphins (DOSE).

Posted by Andrzej Marczewski on Fri, 21 Nov 2014 02:24:00 EST in Design, Serious
SAMR is a great analytical model used by those in education to assess the impact of new technology. It seemed to me like it would be rather handy for gamification as well!

Posted by Andrzej Marczewski on Tue, 18 Nov 2014 01:51:00 EST in Design, Serious
Randomness can be fun and can lead to many serendipitous moments in games as well as the real world.

Posted by Andrzej Marczewski on Tue, 04 Nov 2014 02:42:00 EST in Design, Serious
Some more thoughts on what gamification designers are getting wrong when it comes to game mechanics and what we could be talking about instead.

Posted by Andrzej Marczewski on Tue, 07 Oct 2014 06:40:00 EDT in Design, Serious
When I was young, one of my absolute favourite things in the world were arcades! When ever my parents took me on holiday, I would pray that nearby would be an arcade.

[More Andrzej Marczewski Blogs]