Andrzej Marczewski's Expert Blogs
One of the great things about games is how they handle objectives. Very rarely will you play a game these days that sets out one huge objective and just leaves you to it, they all break the main objective into sub-objectives.
This time I want to look at a concept I have been talking about for a while, but have never really explained properly. Thin Layer and Deep Level gamification.
An example of unusual user behaviour gives me an excuse to talk about Overjustification effect and cheating in gamification
I was trying to simplify and improve my gamification user types. Version 2 is just that and a little more. After more research and the results of mine and others surveys on the matter, I have realised a few things.
Ever since I first started considering Game Thinking, I have been trying to come up with a way to break down all of the parts that make it up. The first attempt was my article about the differences between serious games and gamification.
Innovation is not dead in the games industry, but it is buried pretty deep and just longing to get out.
Serious Games are big at the moment, but are we lumping too much under the one heading? I explore what a serious game actually is.
To continue the interview theme for another week, I present my interview with Karl Kapp. Karl is an eLearning expert, author, researcher and all round fountain of information and understanding!
Machinations is a fantastic game mechanics modeling tool by Joris Dorman - http://www.jorisdormans.nl/machinations/ It allows you to build an interactive model of the basic structure of many types of game and recently has been getting some attention in th
Kaye Elling is a currently a lecturer in Computer Games at the University of Bradford. Kaye has over 12 years industry experience in game design, with titles such as GTA2, Premier Manager and Bratz on portfolio.
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