Andy Wallace's Blog
Andy Wallace is the Assistant Professor of Game Design at Long Island University Post Campus and an independent digital artist and game designer. He received his MFA from Parsons The New School For Design in 2012 and worked for a few years at the tiny NYC game company Golden Ruby Games. He is also a founding member of the non-profit Death By Audio Arcade collective.
A quick guide to setting up a Windows 10 computer to act as a permanent installation. Turning the computer on and off on a timer and preventing interruptions to your app.
I spent that last two months teaching a bot to create illustrations for Magic: The Gathering cards designed by another bot. How I built Urza's Dream Engine to generate art for RoboRosewater cards and the tournament that humans played with automated cards.
Salmon Roll is a large-scale installation game for two players based on Ice Cold Beer (recently the inspiration for TumbleSeed) that will debut at Play NYC on August 19th. Here's how the game went from brainstorming to nearly finished in a matter of weeks
Why I decided to make it easy for players to edit the file that contains all of their scores and stats in PARTICLE MACE.
Achievements should reward players with extraordinary skill, but is it fair to include some challenges that the game's creator cannot beat? What if I am better at making my game than playing it?
A quick description of the design intent and evolution of the ships in the PARTICLE MACE roster.
Andy Wallace's Comments
[News - 08/26/2014 - 08:07]
I really don 't understand ...
I really don 't understand all the talk of gamers are gamers so gamers should just be happy hanging out with other gamers. Queer gamers would love to just hang out with other gamers, but most gaming conventions are notoriously unfriendly places to be queer. r n r nEvents like ...
[Blog - 07/02/2014 - 07:26]
I program, and while it ...
I program, and while it is certainly useful, it 's hardly the only discipline that goes into game design. If you make games, call yourself a game designer/developer/whatever you want.
[Blog - 04/17/2014 - 12:54]
I think keeping your game ...
I think keeping your game secret will guarantee that nobody will steal it but will also guarantee that it is not as good as it could be and that it will have no word of mouth. r n r nAs small devs, we cannot afford to do all the testing ...
[Blog - 03/11/2014 - 11:07]
I think the idea here ...
I think the idea here isn 't to have 6 indies all working on one project although if that 's what you want, go for it, Hot Tin Roof folks . Instead it 's to have them working side by side and in support of each other. Each game in ...
[News - 02/20/2014 - 06:39]
Are they genuinely surprised that ...
Are they genuinely surprised that players would rather clear the levels themselves than have a CPU player beat it for them It seems pretty obvious that people want to play the game more than they want to watch the game play itself.
[Blog - 02/05/2014 - 11:11]
Saying that it had nothing ...
Saying that it had nothing to do with gameplay seems like a stretch. People wouldn 't have been sharing it at the ridiculous rate they did after that first video if they didn 't have fun with it.