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Anthony Panecasio's Blog   Expert Blogs


Senior Level Designer at Ubisoft Toronto.

Shipped titles include Far Cry 5, Watch Dogs 2, Assassin's Creed Unity, and Splinter Cell Blacklist.

More information can be found on


Expert Blogs

Posted by Anthony Panecasio on Fri, 16 Mar 2018 09:40:00 EDT in Design
For level designers looking to deepen their "well of inspiration." A call to read more short stories and some practical tips on how to do so.

Posted by Anthony Panecasio on Thu, 05 Jan 2017 09:30:00 EST in Design, Console/PC
Over the course of a 6-minute gameplay video, I discuss level design concepts and considerations that went into making the "Man Vs. Machine" mission in WATCH DOGS 2. Please watch with sound on since the commentary is a crucial component to this video.

Posted by Anthony Panecasio on Tue, 19 Apr 2016 12:21:00 EDT in Design, Console/PC
A level design deep dive on why Dark Souls 3's Cemetery of Ash serves as an expertly-designed tutorial that can push newcomers to their first major victory within the first hour of play.

Anthony Panecasio's Comments

Comment In: [Blog - 01/06/2017 - 10:11]

Hey Dan, r n r ...

Hey Dan, r n r nI 'm glad you shared your experiences on Poncho, but this sequence of bullet points does not sound like responsible advice to give to other developers, especially ones starting out: r n r n r n If you ever get this feeling: Meh, it s ...

Comment In: [Blog - 01/05/2017 - 09:30]

Edit: forgot to reply directly ...

Edit: forgot to reply directly to Ian -- this post was once a duplicate of the above.

Comment In: [News - 09/22/2015 - 01:47]

For what it 's worth, ...

For what it 's worth, I find it interesting how I never once saw an advert of any kind or heard this game was finally released. Maybe it 's because my headspace is mainly occupied by console PC development happenings, but after hearing so much about the original Spider, I ...

Comment In: [Blog - 10/20/2011 - 12:10]

Good read, Adam. A lot ...

Good read, Adam. A lot of interesting points. This might seem simplistic, but I'd say that the rise of what you call predatory game design comes from the explosive growth in the mobile games sector. I'd argue that most of these newer users haven't even heard of some of the ...