Antonio Torres's Blog
I am an experienced game designer with a passion for the business side of games. I've done consulting and contract work for many companies.
The problem of mandatory overtime, also known as crunch, has been present in the gaming industry for many years.
Far too little has been said or done about the counter-productive development practices in the video game industry. It is possible to improve game development and provide for the welfare of developers at the same time.
Many individuals within the world of technology drive themselves into the ground without noticing that their self-destructive behaviors are causing anxiety, hypertension, poor eating habits and a general sense of dread during the day.
This article details steps you can take to grow your game's community
The vast majority of gamers aren't addicted to their devices. However, addiction to games is possible, and that is enough to signal to game developers that they must adapt to (and maybe even educate players about) the realities of gaming.
Active gaming titles should not be developed as a replacement for exercise or fitness activities; they should be developed for the purpose of making them fun and engaging.