Antti Makkonen's Blog
I have always been a gamer to the point that I found a way to write my thesis about games and create a mobile game startup called RunRabbit with my co-students while studing computer systems in University. When that startup fell short I took a detour in traditional software industry working with mobile phones, backend servers and cloud technologies. After six years with serious stuff in 2012 I got a great opportunity to get back to making games as a producer in Bugbears with pre-production of Next Car Game and year later in Rovio firts with Angry Birds updates and then Angry Birds Stella game release.
I like playing computer, console and mobile games. Genre does not really matter as long as it has some new game mechanism or twist I want to try it out. I used to own Commodore 64, Nintendo DS, PSP and a N-Gage and currently I own PC, Xbox360, PS3, Wii, Android mobile and iPad.
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http://anttitech.wordpress.com/
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Member Blogs
Game development processes should not try to substitute trust by trying to get more control. Ability to trust the team is more productive than strict processes that run smoothly.
Tools that may help you when you are making decisions and contemplating wether you should stick with decion you already made.
Antti Makkonen's Comments
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[Blog - 11/01/2013 - 04:44]
Did you find SmartGlass an ...
Did you find SmartGlass an easy platform to implement stuff or did you find it hard to code or test And a follow up what was the hardest technical thing you had to overcome
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[Blog - 10/22/2013 - 02:33]
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[News - 03/22/2013 - 09:28]
I Really hope that this ...
I Really hope that this will work. My only concern is that subscription model games seems to be dying out. With the exception of Eve Online.
Comment In:
[Blog - 02/14/2013 - 07:43]
It would be really interesting ...
It would be really interesting to analyse why certain line is 'most popular ' if it is not the best 'racing line '. For example is there something that could improve track readability or is the sense of speed making players drive too fast to corners.