Ariel Marcelo Madril's Blog
I love developing games and I love playing them as well!
I hope to do my best and deliver good work wherever I go!
I'm also very hyped. VERY!!!!!!!!!!!!!111!!!!
The interruption mechanism in Unity’s Animator tool is often misused or completely skipped altogether, but what most people does not realize, is that most of the animator they created has a lot of interruption built in it, they just don’t use it!
An example of architecture that enables a large team to work on the same scene without conflicting or overlapping work, allowing parallel development of different parts of the scene without interference between team members.
A short view on how we implemented our networking solution using the tools available from UNET while maintaining a rather transparent architecture for designers to work with network components.
This article shows the personal side of technical leadership, which is often forgotten as senior programmers get promoted to leader, neglecting the social skill set involved in that position.
Ariel Marcelo Madril's Comments
[Blog - 01/14/2016 - 07:41]
Hello Mark This one is ...
Hello Mark This one is tricky, but totally manageable. r n r nHe needs to fill other shoes for just a little bit, and this has to be almost a psychology session. r n r nChoose an internal deliver where you feel confident you can patch up in a super ...