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Ariel Marcelo Madril's Blog

 

I love developing games and I love playing them as well!

I hope to do my best and deliver good work wherever I go!

I'm also very hyped. VERY!!!!!!!!!!!!!111!!!!

 

Member Blogs

Posted by Ariel Marcelo Madril on Thu, 03 Oct 2019 10:12:00 EDT in Design, Programming, Art, Console/PC, Indie, Smartphone/Tablet, VR
The interruption mechanism in Unity’s Animator tool is often misused or completely skipped altogether, but what most people does not realize, is that most of the animator they created has a lot of interruption built in it, they just don’t use it!


Posted by Ariel Marcelo Madril on Mon, 02 Apr 2018 06:33:00 EDT in Design, Programming, VR
An example of architecture that enables a large team to work on the same scene without conflicting or overlapping work, allowing parallel development of different parts of the scene without interference between team members.


Posted by Ariel Marcelo Madril on Mon, 22 May 2017 09:19:00 EDT in Design, Programming, VR
A short view on how we implemented our networking solution using the tools available from UNET while maintaining a rather transparent architecture for designers to work with network components.


Posted by Ariel Marcelo Madril on Thu, 14 Jan 2016 07:41:00 EST in Programming, Indie, Smartphone/Tablet
This article shows the personal side of technical leadership, which is often forgotten as senior programmers get promoted to leader, neglecting the social skill set involved in that position.



Ariel Marcelo Madril's Comments

Comment In: [Blog - 01/14/2016 - 07:41]

Hello Mark This one is ...

Hello Mark This one is tricky, but totally manageable. r n r nHe needs to fill other shoes for just a little bit, and this has to be almost a psychology session. r n r nChoose an internal deliver where you feel confident you can patch up in a super ...