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October 15, 2019
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Arnaud Thion's Blog

 

In 2013, I started my company Fazhom.

To be an independant developer (liberty) and to develop my own games (creativity).

This, is my journal.

 

Member Blogs

Posted by Arnaud Thion on Thu, 13 Jul 2017 09:50:00 EDT in Design, Production, Console/PC
I've been playing Resident Evil Remastered and Resident Evil 7 quite a few times and, which is most important, always with the same pleasure... I'm trying to understand why.


Posted by Arnaud Thion on Wed, 05 Jul 2017 02:34:00 EDT in Programming, Production, Indie
The evolution of the fight system from the early prototype to the final version and beyond!


Posted by Arnaud Thion on Fri, 16 Jun 2017 09:41:00 EDT in
How the fight system in High Dragon came to be what it is.


Posted by Arnaud Thion on Thu, 25 May 2017 10:00:00 EDT in
Just a quick overview of the way a level is created


Posted by Arnaud Thion on Wed, 03 May 2017 09:36:00 EDT in Production, Indie
I hate when my boss waste my time. When I'm my own boss, it's even worst!


Posted by Arnaud Thion on Wed, 12 Apr 2017 09:52:00 EDT in Programming, Production, Indie
This is an introduction to the creation of the sequel of my first commercial game "Path of Destruction", starting with the subject I'm currently working on: how to tell the story