Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 5, 2020
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Ash Davis's Blog


Ash is a professional software developer living in Brisbane Australia. 

After many years in game development (and a few in finance) he is now a developer of serious games and simulations. He is also developing products in the cloud and mobile spaces.

Ash organizes community groups in Brisbane relating to game development:

Ash has open source projects on github:

Ash has a blog now for articles on game dev, serious games and simulations:

Please look up my full bio on linked in:
Or on my webpage:


Member Blogs

Posted by Ash Davis on Tue, 11 Oct 2016 10:06:00 EDT in Production
In this article I'll look at version control from the game dev perspective. I'll help you understand the problems it solves and I'll show you how to use it more effectively. I expose the problems it can cause and discuss the unresolved problems we face.

Posted by Ash Davis on Tue, 26 Jul 2016 10:18:00 EDT in Programming, Production
Covers theory, principles and practical techniques to help your testing efforts.

Posted by Ash Davis on Mon, 29 Jun 2015 01:49:00 EDT in Programming
In this article we talk about our experience making the promises pattern work for game development. We aim to explain how promises can improve your game development process.

Ash Davis's Comments

Comment In: [Blog - 07/26/2016 - 10:18]

Thanks for your feedback. r ...

Thanks for your feedback. r n r nFor DI I have an article coming up about how to do simple Scene-based DI in Unity. It 'll be a couple of months at least before I can publish that one. That article will document a simpler and more Unity-friendly method of ...