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September 19, 2017
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Asher Einhorn's Blog   Expert Blogs

 

Game Designer at Naughty Dog

Twitter: @AsherEinhorn

 

Expert Blogs

Posted by Asher Einhorn on Thu, 01 Oct 2015 01:22:00 EDT in Design, Console/PC, Indie
As designers we like complexity in our games, but how much is too much?


Posted by Asher Einhorn on Fri, 14 Aug 2015 01:58:00 EDT in Design, Console/PC, Indie
Allowing players to set their own difficulty gives many benefits, and takes many forms.


Posted by Asher Einhorn on Thu, 13 Aug 2015 03:22:00 EDT in Business/Marketing, Design, Art, Console/PC, Indie, Social/Online
How sexualising characters can alienate your audience, and how not doing this is only just the beginning.


Posted by Asher Einhorn on Tue, 11 Aug 2015 01:53:00 EDT in Design, Console/PC, Indie
With design that strongly pushes on readable threats, players can be challenged more, but die less.


Posted by Asher Einhorn on Fri, 31 Jul 2015 03:51:00 EDT in Design, Console/PC, Indie
Dynamic difficulty is hated when done badly, but games that don't include it at all are often frustrating. Our jobs as developers is to try and find the sweet spot.


Posted by Asher Einhorn on Tue, 28 Jul 2015 05:04:00 EDT in Design, Production, Console/PC, Indie
A razor is a simple, often used tool to keep large, creative teams on the right track.



Asher Einhorn's Comments

Comment In: [Blog - 10/12/2015 - 09:25]

Fantastic article. When entering the ...

Fantastic article. When entering the industry I was completely bewildered that the level designers I met had never read a book on architecture where so many of the lessons from that industry are so directly relevant. Christopher Alexander 's 'a timeless way of building ' is a nice introduction.

Comment In: [Blog - 10/02/2015 - 01:08]

I think it 's more ...

I think it 's more about ordering progression than slowing it down. Also, you might like this - https://www.youtube.com/watch v 084BUNlI7Gk

Comment In: [Blog - 10/01/2015 - 01:22]

I 'll definitely check it ...

I 'll definitely check it out. thanks

Comment In: [Blog - 09/17/2015 - 02:04]

This is utterly fantastic. Every ...

This is utterly fantastic. Every human should listen to this.

Comment In: [Blog - 09/18/2015 - 01:30]

I don 't agree with ...

I don 't agree with this, I think game feel is a design fundamental. I think the idea that the only 'fundamental ' aspect of a game is mechanics is something we 've realised as an industry is very untrue. r n r nIt 's like saying that cinematography is ...

Comment In: [Blog - 08/12/2015 - 06:38]

I agree with this post. ...

I agree with this post. Something has never quite sat well with me when people put an emphasis on choice. The unique thing that games can do are interactivity and exploration - and these binary choices are just a hamfisted implementation of both.