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Ashkan Saeedi Mazdeh's Blog


I'm a member of a small game development studio called NoOp Army and am interested in both technical and design related aspects of games and interactive 3d simulations and experiences. I've worked with multiplayer games, single player games and games using special technologies like AR and special hardware. Used different engines from game maker to unity, created middleware software from a C# based unity runtime to scalable game server backends. I have a bachelor in computer software engineering.

Other than games and software, I'm interested in the worlds of thought and ideas, philosophy, literature and overall human knowledge, science and wisdom. When not working i'm either studying, spending time with friends and family or play games.

At NoOp Army we try to find good processes for making games and software, be artistic and creative while trying to be diciplined as much as possible and have a great time together as well. We try to make the experience of working together something awesome. We provide contracting and consulting services in unity game engine and specially for your multiplayer games. We are mostly a .NET and Unity shop and love to use awesome tech like Microsoft Orleans and voxelfarm.


You can follow me on twitter on @ashkan_gc

You can see our portfolio at our website at

my LinkedIn profile‌/


Member Blogs

Posted by Ashkan Saeedi Mazdeh on Tue, 25 Sep 2018 10:50:00 EDT in Programming
When you make a fast paced mobile game which happens to be multiplayer with unity and uNet. There are pitfalls which you should avoid and they might not be as clear if you are not aware of them. I'm trying to describe them here.

Posted by Ashkan Saeedi Mazdeh on Mon, 07 May 2018 10:35:00 EDT in Design, Programming
In this post I'm trying to provide convincing reasons for better keyboard navigation in Unity

Posted by Ashkan Saeedi Mazdeh on Wed, 02 May 2018 01:43:00 EDT in Design
In this post I would like to post a set of great videos from the history of our industry and also talk about why we are in a great industry

Posted by Ashkan Saeedi Mazdeh on Mon, 06 Nov 2017 10:16:00 EST in Design, Programming, Console/PC, Social/Online
Voxels are a new and important addition to our tools which can make a lot of new gameplay mechanics possible. In this post I'm trying to show their compelling reason for existence by a set of examples and a bit of philosophical discussion

Posted by Ashkan Saeedi Mazdeh on Thu, 09 Feb 2017 10:12:00 EST in Programming
Nowadays nearly all games need backend services and in these series of posts I want to describe a really nice and revolutionary way of doing it.

Posted by Ashkan Saeedi Mazdeh on Mon, 20 Jun 2016 02:09:00 EDT in Production, Indie
There are striking similarities between famous sportsmen and the hard at work developer of the everyday. Here I try to talk about a specific group of developers which are getting a worse image than they deserve and hope to make all of us think

Ashkan Saeedi Mazdeh's Comments

Comment In: [Blog - 12/10/2018 - 09:42]

I think most of your ...

I think most of your assumptions here are not right. the thing that convinces a player to download a launcher/store client is not store features at all it is games. If the store adds the features which they 'll do and for now all games on it implement their own ...

Comment In: [Blog - 01/31/2019 - 05:45]

I 've been mostly working ...

I 've been mostly working as a developer while tried to design my own games. The thing that appeals to me are the system based designs which bring out emergent gameplay opportunities and very different ways of achieving things. r nCurrently am working on a game which the main building ...

Comment In: [Blog - 12/04/2018 - 09:37]

I 'm interested to know ...

I 'm interested to know what do you think about sandboxy creative parts of games like Minecraft or unlimited modes of games like sims and SimCity. r n r nI know that they are not for everyone and get boring for most soon but still their value inside the game ...

Comment In: [Blog - 10/18/2016 - 09:09]

Offering it on the assetstore ...

Offering it on the assetstore might be a good idea if you have resources to spend on maintaining it and have good documentation on it already IMHO

Comment In: [Blog - 12/29/2013 - 02:49]

Since the author might not ...

Since the author might not check this anymore. I 'm sending a response which I think is valid. After you generate the track then you attach it to a collider or tag kind of thing and the car should check if it is colliding with an object with the tag ...

Comment In: [News - 05/22/2018 - 01:16]

I 'll not argue with ...

I 'll not argue with you about the fact that many in the left are like many in the right in the way that if you criticize their work then you are attached a label to and attacked/ignored. One side says immoral or unethical, the other says things ending in ...