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April 25, 2018
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Ashkan Saeedi Mazdeh's Blog


I'm a member of a small game development studio called NoOp Army and am interested in both technical and design related aspects of games and interactive 3d simulations and experiences. I've worked with multiplayer games, single player games and games using special technologies like AR and special hardware. Used different engines from game maker to unity, created middleware software from a C# based unity runtime to simple tools and have a battular in computer software engineering.

Other than work i'm interested in the worlds of thought and ideas, philosophy, literature and overall human knowledge, science and wisdom. When not working i'm either studying, spending time with friends and family or play games.

At NoOp Army we try to find good processes for making games and software, be artistic and creative while trying to be organized as much as possible and have a great time together and make the experience of working together something awesome. We provide contracting and consulting/support services in unity game engine and specially for your multiplayer games. We are mostly a .NET and Unity shop and love to use awesome tech like Microsoft Orleans.


You can follow me on twitter on @ashkan_gc

my LinkedIn profile‌/


Member Blogs

Posted by Ashkan Saeedi Mazdeh on Mon, 06 Nov 2017 10:16:00 EST in Design, Programming, Console/PC, Social/Online
Voxels are a new and important addition to our tools which can make a lot of new gameplay mechanics possible. In this post I'm trying to show their compelling reason for existence by a set of examples and a bit of philosophical discussion

Posted by Ashkan Saeedi Mazdeh on Thu, 09 Feb 2017 10:12:00 EST in Programming
Nowadays nearly all games need backend services and in these series of posts I want to describe a really nice and revolutionary way of doing it.

Posted by Ashkan Saeedi Mazdeh on Mon, 20 Jun 2016 02:09:00 EDT in Production, Indie
There are striking similarities between famous sportsmen and the hard at work developer of the everyday. Here I try to talk about a specific group of developers which are getting a worse image than they deserve and hope to make all of us think

Posted by Ashkan Saeedi Mazdeh on Wed, 08 Jun 2016 10:36:00 EDT in Programming, Production, Serious, Indie, Social/Online
Depending on the phase that a technology is in, it might affect your speed of development and the quality of your shipping products. Trying to understand which wave you are in will help you reduce technical risk and have correct expectations

I introduce the concepts of actor based programming and message passing based concurrency to the reader using the Microsoft Project Orleans framework which is free and open source. Also show how one should connect such a service to a game engine like unit

Posted by Ashkan Saeedi Mazdeh on Tue, 27 Jan 2015 01:29:00 EST in Production, Indie
I'll try to describe the relation between a great team and a great jam and the fact that a great team is the only way of making a great jam possible.

Ashkan Saeedi Mazdeh's Comments

Comment In: [News - 04/09/2018 - 06:48]

Already there is very real ...

Already there is very real very nice voxel engine. It has been even used in landmark. It is called VoxelFarm and it doesn 't want to claim things which are not very realistic, instead it is a high quality voxel engine with some cool PCG tools as well. r nDisclosure ...

Comment In: [News - 03/30/2018 - 03:16]

Maybe not the best place ...

Maybe not the best place to write this and maybe she never sees this but still for other developers and hopefully EA ones which will notice. One thing which can really help in accessibility of games for low vision people is to avoid/add lighting settings. r nSome daylight times are ...

Comment In: [Blog - 03/12/2018 - 10:45]

The table on its own ...

The table on its own was a big time saver. Many thanks for the post

Comment In: [Blog - 10/31/2013 - 02:36]

I had a hard one ...

I had a hard one which wasn 't hardware. Was my first game in WebGL and it was converting a multiplayer game from one library to another. The game once in a while disconnected only if we had more than 8 players. Never on UDP based platforms. I optimized the ...

Comment In: [Feature - 12/03/2007 - 05:35]

Harvest Moon was easily the ...

Harvest Moon was easily the best game of my childhood. I don 't know if things are lost in translation or what but the way questions are asked and answered feels a bit weird. r nHowever I guess i get the point totally, He is basically saying that game systems ...

Comment In: [Blog - 07/11/2016 - 05:38]

It 's great and hopeful ...

It 's great and hopeful that in this time and age, we have people which still talk responsibility and knowledge. We live in the age of breaking it fast, failing fast and moving forward fast and a belief not only in a free market but a free jungle. Your existence ...