Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Attilio Carotenuto's Blog

 

I've been making games professionally for 7+ years, creating multiple award-winning titles played by millions of people everyday, from big productions in 20+ people teams in companies such as EA Playfish and King, to smaller teams running my own company and acting as Game and Tech Director.

I work both on internal project for my company, and as a freelancer for other gaming companies to help them get their games to the market.

You can find out more about me on my personal website: www.attiliocarotenuto.com

You can also follow me on Twitter

 

Member Blogs

Posted by Attilio Carotenuto on Wed, 27 Sep 2017 10:23:00 EDT in Business/Marketing, Design, Production, Serious, Indie
2 years ago, after many years working in the industry as a game developer, I decided to quit my job, setup my business and become an indie developer. Here's my thoughts on it, and on my first indie game.


Posted by Attilio Carotenuto on Wed, 30 Sep 2015 02:03:00 EDT in Design, Console/PC, Indie
While working on my current project, I've been playing tons of SHMUPs trying to find a set of rules to design levels. After countless hours dodging bullets and shooting enemies, I'd like to share my findings on level design.


Posted by Attilio Carotenuto on Tue, 08 Sep 2015 01:36:00 EDT in Programming, Console/PC, Social/Online, Smartphone/Tablet
So, you want to be a game developer! In this article, I'd like to give some advices on how to getting noticed and landing your first job developing games.


Posted by Attilio Carotenuto on Wed, 08 Jul 2015 01:55:00 EDT in Production, Indie
Going indie is scary, for good reasons. When starting on, I decided to be disciplined about it as I really wanted to make it sustainable. I'd like to share some of the things I've done that made this first period very enjoyable and productive!



Attilio Carotenuto's Comments

Comment In: [Blog - 09/27/2017 - 10:23]

No, the game is only ...

No, the game is only available on Mac, PC and Linux for now. r n r nIt 's a very common thing in SHMUP, because traditionally arcade machines had a vertical screen. r nThe game can also played in TATE mode if you have a screen that can be rotated, ...

Comment In: [Blog - 09/30/2015 - 02:03]

Completely agree, Ikaruga 's design ...

Completely agree, Ikaruga 's design is clean and elegant, everything is in the right place and gives a nice sense of flow r n r nI 'd like to point out that, while I used Ikaruga screenshots to better convey and visualise my analysis, these rules apply to any SHMUP ...

Comment In: [Blog - 09/10/2015 - 02:20]

Nice article, and very accurate ...

Nice article, and very accurate description of the current situation for indies. r n r nI think making independent games will become more and more like other creative endeavours, such as making music. Not many people in their right mind would go and expect to make a living out of ...