Attilio Carotenuto's Blog
I've been making games professionally for more than 12 years, creating multiple award-winning titles played by millions of people everyday, from big productions in 30+ people teams in companies such as EA Playfish and King, to smaller teams running my own company and acting as Game and Tech Director.
You can find out more about me on my personal website: www.attiliocarotenuto.com
2 years ago, after many years working in the industry as a game developer, I decided to quit my job, setup my business and become an indie developer. Here's my thoughts on it, and on my first indie game.
While working on my current project, I've been playing tons of SHMUPs trying to find a set of rules to design levels. After countless hours dodging bullets and shooting enemies, I'd like to share my findings on level design.
So, you want to be a game developer! In this article, I'd like to give some advices on how to getting noticed and landing your first job developing games.
Going indie is scary, for good reasons. When starting on, I decided to be disciplined about it as I really wanted to make it sustainable. I'd like to share some of the things I've done that made this first period very enjoyable and productive!
Attilio Carotenuto's Comments
[Blog - 09/27/2017 - 10:23]
No, the game is only ...
No, the game is only available on Mac, PC and Linux for now. r n r nIt 's a very common thing in SHMUP, because traditionally arcade machines had a vertical screen. r nThe game can also played in TATE mode if you have a screen that can be rotated, ...
[Blog - 09/30/2015 - 02:03]
Completely agree, Ikaruga 's design ...
Completely agree, Ikaruga 's design is clean and elegant, everything is in the right place and gives a nice sense of flow r n r nI 'd like to point out that, while I used Ikaruga screenshots to better convey and visualise my analysis, these rules apply to any SHMUP ...
[Blog - 09/10/2015 - 02:20]
Nice article, and very accurate ...
Nice article, and very accurate description of the current situation for indies. r n r nI think making independent games will become more and more like other creative endeavours, such as making music. Not many people in their right mind would go and expect to make a living out of ...