Attilio Carotenuto's Blog
Founder of Himeki Games, an indie game studio in London focused on hardcore, premium games ranging from old-school SHMUPs to VR first person experiences.
I previously worked at EA Playfish, King and Space Ape games as a game developer.
Here's my personal website: www.attiliocarotenuto.com
You can follow updates about my first project, Hoshi he no Chikai, on Twitter and on my dev-blog.
While working on my current project, I've been playing tons of SHMUPs trying to find a set of rules to design levels. After countless hours dodging bullets and shooting enemies, I'd like to share my findings on level design.
So, you want to be a game developer! In this article, I'd like to give some advices on how to getting noticed and landing your first job developing games.
Going indie is scary, for good reasons. When starting on, I decided to be disciplined about it as I really wanted to make it sustainable. I'd like to share some of the things I've done that made this first period very enjoyable and productive!
Attilio Carotenuto's Comments
[Blog - 09/30/2015 - 02:03]
Completely agree, Ikaruga 's design ...
Completely agree, Ikaruga 's design is clean and elegant, everything is in the right place and gives a nice sense of flow r n r nI 'd like to point out that, while I used Ikaruga screenshots to better convey and visualise my analysis, these rules apply to any SHMUP ...
[Blog - 09/10/2015 - 02:20]
Nice article, and very accurate ...
Nice article, and very accurate description of the current situation for indies. r n r nI think making independent games will become more and more like other creative endeavours, such as making music. Not many people in their right mind would go and expect to make a living out of ...