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Barisbi Alborov's Blog

 

Game writer, narrative designer, storymancer, wordslinger. 

Co-author of Game Designer's Cuffs, an educational blog about everything game design. 

Plays too much Dark Souls.

Watches way too many TV shows. 

 

Member Blogs

Posted by Barisbi Alborov on Thu, 25 May 2017 10:00:00 EDT in Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, VR
In 2012 two prominent narrative driven games were released: Mass Effect 3 and Telltales The Walking Dead. Both games are built on one promise: your choices matter. One is considered to be great and the other not so much. Why? Let's try to find out.



Barisbi Alborov's Comments

Comment In: [Blog - 05/25/2017 - 10:00]

Thank you We 're a ...

Thank you We 're a small group of designers, mostly based in Russia, who write educational articles in our free time. Right now we 're working on translating some of our stuff to English, just to see what happens :

Comment In: [Blog - 02/23/2015 - 12:25]

Survival only chills your blood ...

Survival only chills your blood if death matters. So dying should be the most important part of a survival game: how do you die, why do you die, and what can you do to avoid it. It has to be harsh, but just, because you want the player to feel ...