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October 21, 2017
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Bart Stewart's Comments

Comment In: [Blog - 08/23/2017 - 10:01]

This is a fine essay, ...

This is a fine essay, backing up valuable observations with good references. r n r nIt 's particularly useful to alert new designers of games to the points that: 1 people play games to try to satisfy different interests 2 every mechanic and system delivers a particular kind of fun ...

Comment In: [Blog - 08/04/2017 - 09:10]

While you shouldn 't have ...

While you shouldn 't have to pay for DLC just to get content that makes the protagonist a bit more human so to speak, in Geralt 's case , the final Witcher chapter, Blood Wine, does just that. r n r nBecause its setting is a pastiche of fairytales, Geralt ...

Comment In: [Blog - 07/31/2017 - 10:18]

What a great overview with ...

What a great overview with details of task-oriented AI systems for actors in a procedurally-generated world r n r nI hope other developers will find these ideas useful in their own projects.

Comment In: [News - 07/27/2017 - 08:22]

Is it just me, or ...

Is it just me, or does he have AR exactly backwards r n r nHow is it augmented reality if, instead of adding virtual information to the real world, you 're pulling real-world information into the virtual world of a game

Comment In: [Blog - 07/25/2017 - 11:23]

This is sort of fascinating. ...

This is sort of fascinating. r n r nI wonder how a system similar to this might work for managing intensity in other settings besides flight combat games. Could intensity management work for guiding the plot of a strongly story-focused game, for example Could intensity be generalized to guide the ...

Comment In: [Blog - 07/21/2017 - 12:41]

This is a fun overview ...

This is a fun overview -- the list of neurotransmitters and a few stimulants is worth the price of admission. r n r nAnother resource that readers might find useful is this article by Helen Fisher describing her research findings that relate four neurotransmitter chemical groups to four fundamental motivations ...

Comment In: [Blog - 07/14/2017 - 10:16]

Exactly this. There is no ...

Exactly this. There is no gamer there are people with different likes and dislikes, which means there 's no such thing as a gameplay feature that is inherently wrong for every game. r n r nWRT a minimap, it 's important to know its primary function in the game. Is ...

Comment In: [Blog - 06/26/2017 - 02:02]

I compulsively read every Gamasutra ...

I compulsively read every Gamasutra article by Winifred Phillips because I know it 's going to deliver interesting knowledge clearly. This one is no exception. : r n r nSomething I read recently might add to the discussion of interactively selecting and layering MIDI tracks. r n r nJonathan Peros ...

Comment In: [Blog - 06/27/2017 - 12:40]

This reminds me strongly of ...

This reminds me strongly of the old Processor Design Wars of the 1970s between Complex Instruction Set Computers CISC and Reduced Instruction Set Computers RISC . r n r nCISC designs used fewer instructions with more operating modes built around the philosophy of orthogonality hence complex , while RISC designs ...

Comment In: [News - 06/28/2017 - 08:03]

This story made me happy. ...

This story made me happy. r n r nBravo to all concerned.

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