Bart Vossen's Blog
I am a game designer who specialises in combat design and level design. I recently graduated from the International Games Architecture & Design (IGAD) programme at NHTV University in the Netherlands.
Member Blogs
This article compares whether level design or enemy design is more important for melee combat systems and how the contribution of level design to the engagement and variety of the combat system can be increased.
This article goes in depth on how enemies and enemy AI are designed for games that include melee combat systems and how the enemies can help promote player engagement with the combat system. It is the second article in a three article series.
This article goes in depth on how levels are designed for games that include melee combat systems and how the level design can help promote player's engagement with the combat system.
Bart Vossen's Comments
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[Blog - 03/24/2015 - 01:41]
I actually did look at ...
I actually did look at games such as Bayonetta, Ninja Gaiden 2, Batman Arkham City and several more. Besides the interviews I also analysed several hack 'n slash games. For some reason I took out that paragraph before posting the article. I 'll be sure to include it in the ...