Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 3, 2020
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Bartlomiej Waszak's Blog   Expert Blogs


Bartlomiej is a senior software engineer at Respawn Entertainment where he works on Star Wars Jedi: Fallen Order. 

Previously he was a gameplay and physics programmer at Ubisoft Quebec City studio, where he worked on the award-winning games Assassin’s Creed Origins, Assassin’s Creed Syndicate and Rainbow Six Siege. In the past, he was a lead programmer for such games like a first-person shooter Alien Rage and a mobile title I Must Run! – one of the winners at Nokia Calling All Innovators. He has also created world editor, physics and animation systems for indie engine called Argon. Overall he has 15 years of professional experience and 15 games published on his track so far. 

You can visit his personal website at

Respawn Entertainment website:


Expert Blogs

Posted by Bartlomiej Waszak on Sun, 04 Nov 2018 10:44:00 EST in Programming, Console/PC
The article is a deep dive into three different scenarios of movement prediction in game programming.

Posted by Bartlomiej Waszak on Wed, 19 Jul 2017 10:53:00 EDT in Programming, Console/PC
The article presents solutions on how to write more reliable game code and avoid common mistakes in video game programming.

Posted by Bartlomiej Waszak on Mon, 30 Jan 2017 01:01:00 EST in Programming, Console/PC
Bartlomiej Waszak is a gameplay engineer at Ubisoft Quebec. In this article, he presents details of the simulator for the physics of trains in Assassin's Creed Syndicate.

Bartlomiej Waszak's Comments

Comment In: [News - 03/05/2020 - 10:51]

That is a really interesting ...

That is a really interesting and compact summary of AAA game development.

Comment In: [Blog - 11/04/2018 - 10:44]

Thanks for sharing Scott. ...

Thanks for sharing Scott.

Comment In: [Blog - 07/19/2017 - 10:53]

Thank you very much, Juan ...

Thank you very much, Juan

Comment In: [Blog - 01/30/2017 - 01:01]

Thank you Tristan : ...

Thank you Tristan :