Ben Lewis-Evans's Expert Blogs
To err is human & to game is often to err. This blog takes a look at two of the main types of human error, slips & lapses, & discusses how they may be relevant to game design. Both in terms of reducing & enhancing the likelihood of their occurrence
Ben Lewis-Evans & Ben Dressler use the idea of the "three E's" to examine anti-social behaviour in games and the possible ways in which such behaviour could be reduced or prevented.
A discussion about emotion and how games are full of it.
My earlier heart on halo image is now a movie.
Some commentary on a recently published article which has reported that frequent game players brain's can differ in structure and activation from infrequent players.
Carmine, a minor character, but one that I truly cared for. WARNING: Contains SPOILERS about the Gears of War Series
This post summarises three recent (2010/2011) academic studies into video game playing and its linkage (or lack thereof) to aggressive behaviours, general health outcomes and risky driving behaviour.
Armed with recording equipment I see what my heart looks like when playing Halo Reach.
Crowd control is a contentious issue in PvP, and is often referenced in player forums as being mechanically unbalanced. However, I suggest that it could be more that the aversive feeling of being out of control is responsible for this perception.
This blog discusses the "Skill, Rule, and Knowledge" framework of Human Behaviour and how it can (or perhaps cannot) be applied to playing games.
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