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November 28, 2020
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Ben Lewis-Evans's Comments

Comment In: [Blog - 11/06/2013 - 05:21]

Ian is correct that SDT ...

Ian is correct that SDT does spend quite a lot of time talking about the difference between controlling praise and non-controlling praise. With, as Ian says, non-controlling praise supposedly being the one that doesn 't decrease motivation. SDT also makes a distinction between expected vs unexpected praise or any ' ...

Comment In: [News - 11/06/2013 - 06:14]

The information above says 355 ...

The information above says 355 kids and the linked report says 500 kids. r n r nAll the data in the report also seems to be single purchases. Interesting, but for free to play I would think that repeat purchase habits are more important. r n r nEdit: the below ...

Comment In: [Blog - 10/29/2013 - 03:51]

I am not sure that ...

I am not sure that really high def screens are needed for immersion for a large proportion of the population. There are plenty of low fidelity simulators used in research and such that are not graphically stunning but are very immersive. I have personally seen participants throw their hands up ...

Comment In: [Blog - 10/27/2013 - 08:28]

Hey Nils, r n r ...

Hey Nils, r n r nI am not sure I am that jazzed with the term awards instead of rewards awards sounds a bit merit badgey and, for me, doesn 't capture much intent but at the same time I am not sure that it is an argument that is ...

Comment In: [Blog - 10/03/2013 - 07:06]

Nicely written article Heather. r ...

Nicely written article Heather. r n r nThat 70 quote is interesting, and has got a lot of coverage. But it does leave me wondering, 70 of how many people i.e. how many people have reached that top level If it isn 't many then that 70 figure doesn 't ...

Comment In: [Blog - 08/27/2013 - 10:00]

Hi Amir. Happy to provide ...

Hi Amir. Happy to provide it and glad that you found it useful.

Comment In: [Blog - 08/02/2013 - 11:00]

Hi Katy, r n r ...

Hi Katy, r n r nI agree that Limbo, and other 'cruel ' games rely quite heavily on trial and error learning. In terms of Limbo, due to its aesthetic it actually quite often relied on people making perceptual confusion errors because everything is black and white, it is sometimes ...

Comment In: [Blog - 07/26/2013 - 06:58]

I have found that some ...

I have found that some though it seems to be increasing games will still send 'nudge triggers ' despite the fact that I have opted out of allowing the game to send me push notifications. I personally find this extremely obnoxious, especially when it happens about 5 minutes after I ...

Comment In: [Blog - 07/25/2013 - 05:35]

@Isaac Ramin r n r ...

@Isaac Ramin r n r nThe experiment, as described, would likely not be possible to carry out as I would bet no baseline data of what completion and failure rates in old games like the SNES Super Mario would be available to compare the performance of today 's young gamers ...

Comment In: [Feature - 07/16/2013 - 01:00]

I just wanted to chime ...

I just wanted to chime in to say that Katy Smith and Jeff Alexander are correct in terms of what negative reinforcement is. r n r nThe way that Katy Smith suggests to remember the differences in terms of changing positive to and negative to - meaning that you have ...

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