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Ben Ruiz's Blog   Expert Blogs

 

Ben Ruiz is the lead designer/artist of Team Colorbind in Arizona. He has been developing games professionally since 2004. He smells faintly of citrus and gunsmoke and has eaten more live cobras than you have fingers.

Portfolio: www.benruiz.net
Aztez Development Blog: www.aztezgame.com

 

Expert Blogs

Posted by Ben Ruiz on Wed, 09 Jul 2014 08:53:00 EDT in Art, Console/PC, Indie
Ben Ruiz of Team Colorblind discusses some of the art tips and tricks used in their upcoming game, Aztez. Traditional 3d outlines, shaders, 2d and 3d usage, and art styles in general.


Posted by Ben Ruiz on Wed, 22 May 2013 07:02:00 EDT in Design, Indie
As a combat designer, I do a lot of meticulous and thorough analysis of other game's combat mechanics and systems. My most recent analysis was of Drinkbox Studio's Guacamelee on PS3 and Vita.


Posted by Ben Ruiz on Sat, 16 Mar 2013 03:40:00 EDT in Design, Console/PC
In this article, I talk about the important distinctions between different types of combat heavy games and how exactly they're different from each other.


Posted by Ben Ruiz on Tue, 23 Oct 2012 12:24:00 EDT in Design, Console/PC
There are three strata of gamers that play combat-heavy action games in distinct ways at specific skill levels. This article explains the nature of these divisions, why you want to please their members, and how to go about doing it.


Posted by Ben Ruiz on Wed, 29 Aug 2012 10:49:00 EDT in Design, Console/PC
The modern beat 'em up has an impostor in its midst in the form of "watch 'em ups"; games that take a small amount of input and spit out a spectacular amount of output.



Ben Ruiz's Comments

Comment In: [Blog - 11/17/2015 - 01:12]

The issue for me was, ...

The issue for me was, we had a situation where a group of fully grown adults were sitting there and watching a bloody head-bash animation over and over and over again...we are sitting there looking at representations of concepts that aren 't all that dissimilar to real mass destruction and ...

Comment In: [Blog - 07/09/2014 - 08:53]

Hey thanks a lot ...

Hey thanks a lot

Comment In: [Blog - 03/16/2013 - 03:40]

Thanks for the kind words ...

Thanks for the kind words r n r nTo answer your questions, I don 't feel like there 's huge difference at the core of a 2d or 3d beat 'em up. While I understand there are vast implementation differences, the critical dynamic rhythmic bits are the same as far ...

Comment In: [Blog - 10/23/2012 - 12:24]

Well I believe that you ...

Well I believe that you can have a combat system that is very enjoyable but not very deep. The Zelda games are a good example of this. I think if you 're aiming for this then that 's totally legitimate but at that point a lot of this doesn 't ...

Comment In: [Blog - 08/29/2012 - 10:49]

As you were writing your ...

As you were writing your comment I was editing the giant shill out of the article. It was a copy paste from my development blog where it makes sense , and I didn 't feel it was appropriate here. So it 's gone. r n r nI 'm absolutely not ...