Ben Weber's Expert Blogs
A simple, serverless, and scalable data pipeline for game analytics.
Recommendations for building highly-effective data science teams.
Revisiting a research paper from 2009, here's how I'd approach the problem today.
A summary of my GDC 2017 talk on design patterns for authoring and extending behavior trees.
An overview of how Twitch uses staged rollouts to perform experiments, biases we found, and methods we use for significance testing.
Some of the events leading up to the announcement of the Blizzard and DeepMind AI collaboration.
My thoughts on the challenges DeepMind will face if applied to StarCraft
My 2015 playlist includes prior years.
An introduction to adding telemetry to a game.
A comparison of behavior trees and the ABL planning language.
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