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January 17, 2019
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Ben Weber's Comments

Comment In: [Blog - 12/28/2013 - 02:17]

The cause of death is ...

The cause of death is definitely tied to the properties of the generator and playing a few levels will show how overwhelming enemy placement is in the system. r n r nThe system has a single value for representing difficulty that influences how frequently enemies are placed, the size of ...

Comment In: [News - 08/18/2011 - 04:27]

There was a post a ...

There was a post a couple of months ago on this topic, with more of a focus on high-level reasoning tasks: gamasutra.com/blogs/EvanJones/20110529/7698/Why Is Starcraft So Hard.php RTS games are interesting for AI research because they are cognitively complex for humans, and require a broad range of reasoning capabilities. I agree ...

Comment In: [News - 07/27/2011 - 06:08]

I had the same question. ...

I had the same question. From the research papers I can find, it seems that a lot of their previous work has focused on demographic and social analysis of players. I'm not sure how identifying these aspects post release will help developers increase player retention, or enhance user experience.

Comment In: [Blog - 05/09/2011 - 12:18]

Cool infographic, but I have ...

Cool infographic, but I have a question about the numbers. How is it that 6 5,989 of players were able to receive the achievement for 100,000 kills, while only 5 4,465 got the achievement for 10,000 kills EDIT: Sorry, did not realize the achievements were from different titles. Still I ...

Comment In: [Blog - 05/05/2011 - 08:26]

The argument that bot APM ...

The argument that bot APM needs to be limited to provide a fair challenge is theoretical, because humans are still much better than bots. I am claiming that increasing APM is effective only to a certain point. The APM spike resulted from ordering a large number of units to a ...

Comment In: [Blog - 03/09/2011 - 02:11]

I like the idea of ...

I like the idea of a skill-focused tower defense game, where the decisions you make have a strategic influence over the outcome of the game. Since moving beyond RPG maker, have you explored the idea of play testing your game mechanics using custom maps before moving to a custom game ...

Comment In: [Blog - 02/22/2011 - 08:17]

While I expect there to ...

While I expect there to be advances in being able to ask Watson general questions as in your well example, I think there will be issues with applying Watson to games, because of the uniqueness of each game universe. There may be enough information in popular culture for Watson to ...

Comment In: [News - 02/11/2011 - 05:34]

I saw the Colbert Report ...

I saw the Colbert Report interview and was wondering if her arguments are based on a specific genre of games, or games with a specific purpose I see how you could potentially apply what has been learned in games to real world situations, but that does not mean that grinding ...

Comment In: [Blog - 02/09/2011 - 03:19]

A notepad really helps, and ...

A notepad really helps, and I like the idea of lacking structure until it is needed. You can let ideas flow and later add a TOC to your notepad, but you need a decent index strategy in place or it quickly gets out of hand. I like the idea of ...

Comment In: [Blog - 01/24/2011 - 02:35]

How does heart rate BPM ...

How does heart rate BPM relate to workload. What was the base heart rate versus max heart rate during gameplay

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